Great job all around.That Dark Medieval knight is my favorite.thanks for sharing your art.keep rocking.;)
You are on fire!
Thank you Diablo and Knacki for your kind words. Really glad you like it and for always supporthing my thread here Cheeers guys
small_orange_diamond:)
Playing around with the new Keyshot 6 Pro licence. Finally I can use Keyshot for future projects since I had some isses with my workstation. Still used and worked a lot with Render Layers within ZBrush which are super powerful and still need to learn a lot about them.
but definantly will do a combination of both programs Just a quick test, hope you all enjoy. Some new work doodles will follow soon
Here is the link to the older thread where was only zgrabs out of zbrush:
https://www.artstation.com/artwork/mO6AZ
Any comments and critiques are always welcomed
Having even more fun with this one, Made some more rendering within the new Keyshot 6 Pro.
Will leave this dude for now. Texturing hopefully when I get a new workstation.
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Face study continues, all started with a dynasphere. First time rendering skin in keyshot. Lots to learn and improve.
Would like to share a timelapse of sculpting and rendering within the near future.
Took around 4hours of sculpting and texturing and 10hours of rendering :D… my machine …^^
But here is what it got me sofar. One Pass out of Keyshot. Hope you all enjoy.
https://www.artstation.com/artwork/3bq6o
#zbrush #pixologic #face #keyshot #digital3d #potrait
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beautiful face KC . I’m just starting to mess with sss in Keyshot as well .
Coming from mentalray it seems to have less controls, maybe this is a good thing .
I’m certainly much happier with the results out of the box ,and i don’t know how I lived
without realtime render to get a feel for the shader .
what I’ve found seems that the texture matters even more in keyshot .
skin variations and blemishes really help sell it .
good work man ,can’t wait to see the finished piece . small_orange_diamond
PS render times with sss shaders are brutal on my machine also .
Hello everyone :),
Just wanted to share my last post of the year 2015, some of my first testings with Keyshot and had to re-render this creature created in traditional in clay by Josh Hardy (http://www.creaturekits.com). Will share some more test renderings aswell, so I might aswell get some feedback what lighting you prefer the most. Hope you all have a great christmas time and a safe new years eve.
https://www.artstation.com/artwork/YPOXY
Happy sculpting everyone
#creature #zbrush #monster #keyshot #pixologic #creaturekits #joshhardy #zbrushatpixologic #artstation #digital3d #horror
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Started to work on the Halima SciFi Assasin character design from Johannes Helgeson. Johannes style is amazing you need to check out his character designs (https://www.artstation.com/artist/helgesonart)
You can also see the original concept right here: https://www.artstation.com/artwork/2yOEx
I did not wanted to copy it one by one since I just wanted to do some side project next to all the others and really
wanted to do something cartoony with this one. Only ZBrush within the whole model. Started with Dynasphere and went my way through.
Some parts were fast blocked out with dynamesh, zremeshed and further adjusted with zremesher. Rendering was done in ZBrush, you can see some Render Pass Breakdown here aswell. Hope you all enjoy. Would love to do a print or at least into marmoset, but seems that I’d not finish this one. Was fun though
https://www.artstation.com/artwork/oZyXJ
#zbrush #pixologic
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Hello my fellow zbrushers
here are some quick Sketches/afterwork sessions as inbetween the other projects. Sculpted in ZBrush, composed in Photoshop.[
https://www.artstation.com/artwork/n2Nw4](https://www.artstation.com/artwork/n2Nw4)
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Mech Robot Design 02
It’s been a long time since I’ve posted. Here is a Mech Robot Design I’ve created in my freetime. Everything done with ZBrush. ZModeler and ZSphere Retopo… Any comments and critiques as always highly appreciate. Hope you guys like it
Currently I also use this platform to promote myself since there was a massive delay in my company and many good friends and fantastic artists and people lost their job.
It is definantly a hard business but you can’t let you get your head down! You always have your art so thats more than motivating to continue
HighRes:
https://www.dropbox.com/s/u86409j64nz26zw/mechdesign02_comp02_highres.jpg?dl=0
https://www.artstation.com/artwork/a9YB8
Happy sculpting my friends
#zbrush #pixologic #sculpt #hardsurface
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That last mech is cool
Thank you Koray, glad you like it.
Here is another Render
All assets were created during the prototype as part of the Goodgame Studios unannounced core-game project.
Copyright Goodgame Studios / Altigi GmbH
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GGS-Character Exploration Concept SculptsThese were created during a Art Theme Testing, a great artist and friend of mine Raimundo worked together one week to spit out these concepts and models. I was doing the concept sculpts. Did not take it further, since we went with a different style…
https://www.artstation.com/artwork/9PPVR
All assets were created during the prototype as part of the Goodgame Studios unannounced and cancelled game project.
Copyright Goodgame Studios / Altigi GmbH
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Concept by Raimundo Pousada
Concept Sculpt by me.
Was a lunchcrunch which I never finished sadly. But the Concept is great and was fun sculpting. Far from finished though, just throwin’ it out
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Hey my Dear ZBrush Fellows,
This time something completely different xD
These were made during a Prototype Phase before the actually production started. Made end of 2014. Afterwords it became a F2P Mobile/Facebook Puzzler Game called “A Little Lost” .
I was not involved in Production, task was to create a prototype how they could
look and this came out. During that period of time I was working closely together with Lisa Sherin Carsten and Marco Rizotti. (https://www.artstation.com/artist/marcorizzotti)
These are considered as Concept Sculpts. Concepts by Eric Reimer, Raimundo Pousada, Katri Valkamo, Julia Metzger.
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These were made during a Prototype Phase before the actually production started. Made end of 2014. Afterwords it became a Mobile/Browser Game called “Shadowkings”. Super Rough Doodles by me. Concept by Johannes Helgeson (Horse)
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Legends of Honor Character Concept Sculpts. These were made during a Prototype Phase before the actually production started. Afterwords it became a F2P Mobile/Browser Game called “Legends of Honor”. During that period of time I was working closely together with Stefano Bernardi and Marco Rizotti.
These are considered as Concept Sculpts. Concepts by Stefano Moroni.
Copyright Goodgame Studios / Altigi GmbH