ZBrushCentral

Z3 sculps

here are some redners of the toad back in max. I’m going to model a pond shore line for the enviroment along with some rock. Let me know what you think

[attach=62186]max_render_4.jpg[/attach]
[attach=62187]max_render_5.jpg[/attach]

Attachments

max_render_4.jpg

max_render_5.jpg

a few renders of me testing out rebuilding the enviroment

[attach=62644]max_render_11.jpg[/attach]
[attach=62645]max_render_12.jpg[/attach]
[attach=62647]max_render_10.jpg[/attach]

Attachments

max_render_11.jpg

max_render_12.jpg

max_render_10.jpg

Here’s a render with the rebuild texture for the ground, the original was 900ishbx600ish the new texture is 4000x4000. I used the original and over layed images of different rocks and used the pattern marker filter to fill in the space between the rocks with another image. Next step is to use this workflow to create a larger ground area and add in some other items to the scene.

max_render_13.jpg

Love the water… :smiley:
And frog isn’t bad :slight_smile:

thanks X-TrEmE

The frog needs to be reposed. He looks really uncomfortable in that postion. Unless he’s going #2, then it’s ok.

I really like the frog but I think the male body’s muscle structure is a little off. I see it happening in the frog as well… You know the muscles but you have over sculpted them. Maybe you just haven’t fixed this or you are going for the over the top muscle person, but I think the muscles should be toned down. Good work and I am looking forward to the frog!

darrickpister yes I went over the top with the muscle guy it sort of just happened that way it was just something I played with to get the hang of useing zbrush3 when I make my own base model it will have a more realistic muscle tone. As for the frog I could find a ton of resource image of the same type of frog so I just blended a few of the rounder ones I could find. I also find myself not adjusting the brush settings as often as I should so I end up with over done areas of mass. Thanks for the feed back I will try to keep the over sculping in my while I’m working.

The lighting, texturing and water look amazing! How’d you do that?

I just used a vray material for the water, it’s mostly transparent with a brown diffuse and fog color. I could post a image of the material editor if your interested.

I don’t know what was the reference for the frog, but I think it looks strange with that “lips” so big and a skin is folding really strange over her “wrists” - looks almost like some kind of cloth :confused: But hey - like I said - I haven’t seen ref :wink:

As for the water - which is not a main thing here - I love it as well. I’ll appreciate that material editor screenshot as well!