have you considering that little video demonstration ?
look at below on this thread, the first link don’t work
have you considering that little video demonstration ?
look at below on this thread, the first link don’t work
I watched once , long ago but it is worth taking another look , and
read all the threads.I exported my model as .obj usingguv tiles , but maybe I should try with other kind of zbrush coordinates , I used group and not merge option too.
I did not edit my alpha displacement map on Zbrush.
Many details can be responsible for the clipping .
… pleaz guys post some DIRECT LINX to this exporting plugins …
… i loose a lot of time to read some uselezz posts :mad: …
max6 cant import also .dxf stuff from zbush … ( amazing )
i`m new in zbrush but if you got time 2 luz => http://www.deviantart.com/view/11636264/ <=
regardz-z-z :mad:
http://www.habware.at/ contains the OBJ2Max and Max2OBJ plugins needed for versions 3.x,4.x,5.x and 6.x of 3D Studio Max.
Hi all!
I continue this thread to bring some new information I found on a discreet forum.
It’s about the banding issue that a lot of people (including me) had when trying to render a diplacement map with 3dsmax 6/7 and mental ray.
So here’s the solution,you just have to change the Blur offset from 0.0 to 0.001 in the map settings of your displacement map and the banding goes away!!! That’s it
To show you the result with some renders :
before
[]
voila!
I hope it helps some of you!
Alex
i think to leave ZBrush
both formats .dxf and .obj are useless … no way to import something in max 6
DXF imports natively, but is not a very robust format. You want OBJ. Search google for the free “Habware” plugin to import into Max 6.
Of course, if you’re willing to give up on ZBrush without so much as asking how other Max users have solved the same problem, it was never a priority to begin with. Move on, and enjoy your life.
test only
I couldn’t get rid of the stepping #@#$.
Then I started with a new model in Zbrush. Created a displacement map. Imported the mesh into max, applied the displace mod with texture. Hey Presto no banding.
I’ll get to the point. I was doing something dumb in Zbrush. After creating displacement map I was hitting Make Tx from Alpha and exporting the displacement map from Texture drop down. This made my texture 8-bit instead of 16-bit. DO NOT DO THIS. Export directly from Alpha menu as 16-bit.
For anybody as dduuuhhhh as me this might help. Maybe I should have read the tutorial first.
Maybe download wings (its free). Take your Zbrush model into wings and export it from wings as 3ds.
I haven’t tried it and I figure you will be annoyed at me if it doesn’t work.
i try silo ? or
modo ? … not so sure … they can read zbr2 .obj files
dxf ( drawing exchange format ) is stuff of autodesk , but no one of their softs cant import .dxf from zbr2 … and problem is not in autodesk …
thanx for support
Can anyone point me to a good step by step tutorial for zbrush -> Mentalray displacement? I’ve already figured out the regular meshsmooth+displace modifier method, but it’s too slow and my computer keeps running out of memory, causing Max to crash. I’ve got the displacement in a mentalray material, but I cant get the orientation right at all. Help?
where i can download those plug-ins , i try to combine Zbrush with 3DstudioMAX 6 but result was disgusting … so i wanna try on 7th version
hi guys!
So. i’m in trouble with displacement map.
I started my model with zsphere. After I tranformed that to polymesh, I exported that to 3d Max . Then, after some tweaks, I exported the final model to Zbrush to start high detailing. The first picture, shows the final model in zbrush.
I down to subdiv 1, and exported the lowpoly and bring that to Max. Everything ok until here.
I exported the texture and flip the “V” with -1 value in max, and, everithing ok. The texture fit fine!
So on, i created the displacement map, exported that as tif, psd or even bmp, but, when I put the vrayDisplacementmod, I have a lot of problems. You can see that in the picture below.
I tried to apply the AUV, GUV, and others to export the displace map, but nothing seems to work.I already read a lot of methods to do that, but I dont know what else could i do…
I’m getting frustrated about that. Can anyone please, give me some idea?
Thanks!
I’ve really found this thread useful in working out how to use ZBrush generated displacement maps in 3ds max & VRay. The following is a link to my notes on how I matched my ZBrush model with a displaced model in 3ds max, rendered with VRay:
http://www.lemiere.com/tutorials/tutorials_zbrushTo3dsmax.html
The great thing about VRay is that it seems to apply a Filter blur of 0.001 by default. However, interestingly and perhaps someone might know why, I found that like Mental Ray, applying an RGB Offset of -1.0 to the Bitmap reduced clipping and produced the best results.
hi!
thanks, but i’ve solved this problems with some few setting in mental ray.
It was about the grayscale values.
thanks a lot!