Great model, love the natural look
great anatomy! looking very very nice!
Thanks guys. I forgot to add this, a cellulite brush. Let me know if the download doesn’t work.
Can’t be that helpful but you never know. It’s a WIP brush by the way I’m always changing it.
Go over the area with multiple size brushes for the best effect, large, medium, and small.
Cellulite causes random tightening and thickening of the skin (well, it means increased fat in that areas), which will also cause changes in the representation of blood vessels etc.
So for texturing, when you are using a large brush, use a medium amount of white RBG, to represent the increased scattering (tissue gets thicker in cellulose areas).
When using smaller brush, use, medium amount of darker/mid red, to help represent the blood vessels etc.
Thank you very much for the brush
beautiful brush, tks
Thanks a lot Ysalex !
Super! That is a really useful brush. Thank you.
Thanks a lot for the cool brush!
Very nice work here btw!
Cheers!
Much obliged!
Some renders from overnight, the tattoo render doesn’t have any displacement applied, its just to show the tattoo, which I am not really sure about.
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Hey Yuri,
Greta character, however, I’m not sure about the striation on her breasts. Usually it happens when there is a sudden change in the size, and the skin cannot cope with the sudden stretching, apparently her breasts are not large enough to support that striation. I’d decrease them. Anyway it’s an awesome character. Do you use photo reference for the sculpting?
Its true that at her current weight and build you probably wouldn’t see the stretching marks, but you never know how a person was or used to be built, how fast they grew, or how much weight they have gained and lost in their lives.
I do use a lot of references, mostly from 3d.sk. You can find a lot of this stuff on otherwise thin people, which is why I threw it in. I also look at images of 3d scans sometimes, although they are harder to find good shots of specific areas, to try to mimic the way skin actually looks at a lower level, although that part has been pretty hard and maybe not as developed as I would like yet. Hopefully I will be able to get it right though.
Absolutely CORRECT ysalex! Women suffer from stretch marks more often than they would like. Having a child and gaining and loosing weight will put allot of strain on flesh and cause that exact look you’ve depicted. Great job. Some areas are a bit SQUARE and needs more iterative detail but hardly noticeable… The spots that stand out for me is the EARS, EARLOBES, forehead and corners of the eyeballs.
But I’m loving the REALISM your renders are really GOOD
Correct answer Yuriy, thanks. I myself gained and lost lot of weights, so I’ve got unfortunate striation on my stomach, and around the knee
My concern was based upon that she look so young. Anyway, I really love the forms, and proportions, so it’s really-really perfect.
Congratulations!
Excellent works.
Hi…
An excellent work and very realistic female proportions, congrats!
Let us try to grow beyond this and yet, understand some things.
Yuri… Bravo, Buddy! Excellent…EXCELLENT work!
You are certainly on an amazing journey that I can’t wait to see here and smile.
As for the comments, I will not crit or judge or complain… but I will justify…
Taking modeling and texturing refs from real life like places such as This…
trumps what some might assume as common knowledge. As much as we
think we know, we know nothing three fold over. But the References speaks loads
more than we can process, objectively. We Don’t have to understand it. We don’t even
have to like it. But, it truly is what it is and… beyond the explanation of "how’ or
“why,” of such history, ramifications, science, situation, and undiscovered details
of these captured references. But it is what makes current modeling and texturing
scores before our predecessors. These are what is needed to sell realism.
You did what you did because it felt right, and with the backing of real life reference…
Well, understanding or no… In the realm of art and life and replicated design…
Man, you are working this project well!
Very Well!
Keep being you and I am looking forward to seeing more from you and your take!
MAN!.. If you can’t tell you, these kind of skills excites me for Z & 3D as we know it so far!
Cheers!
~MAH~
PS - Who else noticed the subtle asymmetrical aspect of this piece?
WIP render of the face
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I not only admire how you keep on working to make this better and better, I also admire the results you get.
All individuals are different, and we all have our own peculiarities. When looking at your creation here, I remember the words of Eric Keller that realism is all about believability.
I suppose that realism-believability has an inverse learning curve in that it becomes more and more difficult the more you approach it. And you are already very close.
I hope to witness you get even closer.
If I should choose one detail, it would be the way the earrings are attached to the ear. Just perfect.
Congratulations.
Really very successful and realistic work, that you present here. It’s amazing what you can achieve with talent and hard training… Congrats again!