thanks for the informative thread, guys.
I did a quick test of your technique, TVeyes, and unfortunately, Iām coming
up with seams on the exported Zmapper-normalmapped texture as well.
I even tried the Photoshop trick of exporting at a larger resolution, cropping
canvas a couple of pixels, then re-sizing the image to proper size (1024 in my case)
and I still get them:
First pic is the normal map (resized for posting here), second is a preview of
the Photoshop-edited normal map in Crazybump, which is handy for showing if seams are present.
Might be close enough for some things, but the seam could be quite
troublesome for othersā¦
WailingMonkey