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Eheheh nice love the emotion in his face

The models are very nice. I was wondering if you skin them using standard tools or if you have any special process? I usually skin a low poly model using Maya (just the standard tools). The posing is also very nice ace work.

Nice work man (Vincent ;-))

Every time I see such great works I feel overwhelmed and, equally, very happy.
Congratulations from Bucharest for your great characters! :wink:

On Monday I write, the weekend I have just google translate.:wink:
Another bust W.I.P

Render faster in marmoset, automatic uv.

Love the expression on his face and the tilt of his head!

Cool work Amadeu, I really like your enthusiasm for sculpting(inspiring) keep it up!
Cheers!

Yes, isn’t that a great attitude?
He really knows how to capture the spirit of the character!

Final model ready to print.

Cgvinny- Gracias monsieur Vincent.
Thank Matei yo también te quiero :wink:
Vleonida- thanks for your comments, it was a pleasure work with you.
DigitalDude- I don’t use any special tool and since the appearing of dynamesh and the zremesh i always beggin with a simple sphere.
Oloyd- i don’t have works online of my illustrator times, but i supose that i will post some drawing that i have saved, because i have drawed some characters that i would love to sculp on 3d.
Like this.

Absolutely wonderful work man. Big big fan of your sculpting style.

Wow, Beautiful work!!!

Very nice work. Well defined emotions in all characters. Keep it up!

I think this is the last bust to print.

Creature02.jpg

Hello.

Finally I decided to make some more models to print.
The render is realtime made with Marmoset Toolbag 2.

Regards

Another character from the same series.
All these characters are inspired by the work of the Catalan architect Gaudi.

These are amazing. I would love to see more. Good job :+1:

A pleasure for the eyes !

It is clearly seen here what the solid understanding of one’s own idea – and delivering it firmly! – means to a sculpture. Those freaking busts are extreme sign of ultimate professionalism. Sorry, I just had to spill all my superlatives here. :wink: BTW. could you tell us how much does your original idea (I mean characters) develop during the process of making your sculpts? Or do you just mostly execute the dudes that pops in to your mind?

Awesome work as usual mate :slight_smile:

The second one remembers me Fraga :wink: