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These are so awesome! I so hope you intend on 3d printing this whole series. I would buy them all! Really great character work. You should seriously enter the current contest here.

Beautiful work…well done

really great stuff

Wow, I really dig the way you did the fur on that Gorilla. Nice job!

Very nice i love the style! How did you do the fur on your gorilla? i really like how it looks.

Hi, thanks for your comments.

I don´t use any special technique or specific brushes I made everything by hand with brushes flatten and standard. But with many hours of patiently modeling.

nice characters. how do you do this fur ? show me any workflow ?

I love all of your works!
They are excellent.

Incredible work mate!

Too good for words!

Do you make a high res sculpt in zbrush and then retopo it, and then go to m toolbag? Cause i have a mesh 400,000polys but m toolbag crashes when i try to load the mesh. So i know a technique its from the tutorial from digital tutors, they first retopo the mesh in 3d coat then make uv maps in topogun and then place it in m toolbag. Is that the way you work?

Hi! Thanks for the feedback !!

LynneMitchell-I really want to make models for 3d printing, I’m working on it.

Randygootjes- i did this models a couple of years ago, so the pipeline it’s diferent from the actual one.I doesn’t make much sense explain it right now because it’s old fashioned.
Right now I model with spheres and then I convert it to dynamesh .When I consider that the form is definitive I redo the topology with zremesher and finish the model .
Once I made the retopology , I generate the uv’s , bake the maps and paint the model .Standar videogame pipeline.
If I have understand well your case I would recommend you to decreace the topology with a zremesher before import it to marmoset toolbag.

I have been ask a lot of times about how I sculpt the hair, as I said before I don’t use special brushes , I only follow and rule that I used a lot when I was concept artist.I mentally organize the hair on medium and big blocks until it has sense and works correctly with the volume of the anatomy.This is the complex part, later I simply add smaller hair following the direccion of the high volume.

fur01.jpg

This stuff is awesome, really well done sculpting and giving them character!

Nice work. The last image remind me a mix of Mr.Bean-Lugosi-Dracula???, jejeje.

I have one question, i had been a long time without using zbrush, i understand your pipeline, currently i made a base in 3dsmax and return to zbrush to sculpt (or something similar).
But i want to know how detail you give to the zspheres basemesh (how much density of zspheres you use), can you post a image of that?.
Is only a general volume without too many density because you use remesher later?
I see many post of basemesh with zspheres and each people use differents levels of density.
Thanks dude.
(Sorry, i’m practicing my poor english)