These are so awesome! I so hope you intend on 3d printing this whole series. I would buy them all! Really great character work. You should seriously enter the current contest here.
Beautiful work…well done
really great stuff
Wow, I really dig the way you did the fur on that Gorilla. Nice job!
Very nice i love the style! How did you do the fur on your gorilla? i really like how it looks.
Hi, thanks for your comments.
I don´t use any special technique or specific brushes I made everything by hand with brushes flatten and standard. But with many hours of patiently modeling.
nice characters. how do you do this fur ? show me any workflow ?
I love all of your works!
They are excellent.
Incredible work mate!
Too good for words!
Do you make a high res sculpt in zbrush and then retopo it, and then go to m toolbag? Cause i have a mesh 400,000polys but m toolbag crashes when i try to load the mesh. So i know a technique its from the tutorial from digital tutors, they first retopo the mesh in 3d coat then make uv maps in topogun and then place it in m toolbag. Is that the way you work?
Hi! Thanks for the feedback !!
LynneMitchell-I really want to make models for 3d printing, I’m working on it.
Randygootjes- i did this models a couple of years ago, so the pipeline it’s diferent from the actual one.I doesn’t make much sense explain it right now because it’s old fashioned.
Right now I model with spheres and then I convert it to dynamesh .When I consider that the form is definitive I redo the topology with zremesher and finish the model .
Once I made the retopology , I generate the uv’s , bake the maps and paint the model .Standar videogame pipeline.
If I have understand well your case I would recommend you to decreace the topology with a zremesher before import it to marmoset toolbag.
I have been ask a lot of times about how I sculpt the hair, as I said before I don’t use special brushes , I only follow and rule that I used a lot when I was concept artist.I mentally organize the hair on medium and big blocks until it has sense and works correctly with the volume of the anatomy.This is the complex part, later I simply add smaller hair following the direccion of the high volume.
This stuff is awesome, really well done sculpting and giving them character!
Nice work. The last image remind me a mix of Mr.Bean-Lugosi-Dracula???, jejeje.
I have one question, i had been a long time without using zbrush, i understand your pipeline, currently i made a base in 3dsmax and return to zbrush to sculpt (or something similar).
But i want to know how detail you give to the zspheres basemesh (how much density of zspheres you use), can you post a image of that?.
Is only a general volume without too many density because you use remesher later?
I see many post of basemesh with zspheres and each people use differents levels of density.
Thanks dude.
(Sorry, i’m practicing my poor english)