ZBrushCentral

Working with 3dsmax Material IDs

Hi!
I have a question for you:

Usually, when I do models in 3dsmax, and then I want to texture them in photoshop, I need a high level resolution and a lot of layers, and I cannot do a PSD file of 10000x10000 because my computer would turn crazy loading and saving it.

Then I do the model, I separate the uvmapping in 4 or 5 IDs, and then I do individual textures for the head, body, arms and legs.

I would like to know how to tell zbrush this, and that it saves different maps for the different Mapping IDs I have for my model.

I’m using Zbrush 2.0 and a AMD 3000XP with 1024 RAM DDR, and a GF FX 5200.

Lots of thanks.

ZBrush currently uses one texture map per model. If you have a model with multiple material zones, you can texture each zone separately. What you paint on one will also appear on the others, but that won’t affect the zone that you’re actually painting.

A good approach is to create one base texture for each zone that your model has and then paint your textures one step at a time. Switch between the textures and paint all of them before moving on to the next step. (For example, paint all skin cracks on all textures before moving on to highlights.) This will make it easy to keep your work consistent.