Hi!
I have a question for you:
Usually, when I do models in 3dsmax, and then I want to texture them in photoshop, I need a high level resolution and a lot of layers, and I cannot do a PSD file of 10000x10000 because my computer would turn crazy loading and saving it.
Then I do the model, I separate the uvmapping in 4 or 5 IDs, and then I do individual textures for the head, body, arms and legs.
I would like to know how to tell zbrush this, and that it saves different maps for the different Mapping IDs I have for my model.
I’m using Zbrush 2.0 and a AMD 3000XP with 1024 RAM DDR, and a GF FX 5200.
Lots of thanks.