Your new render looks really great!
Really good work ! the character vibe is definately there, maybe just the head a tiny little bit bigger would give out more realism and charisma at my opinion.
Sweet sculpt, I agree with the head to small crit. Other than that, its looking good.
new colored comp.
I like the gesture, and the anatomy seems pretty good here. I think the clothing (like the shoulder of the a-shirt, and the pants) need some more work though. Just an honest opinion.
As to the head, I think it’d be better if the figure was proportionate, so about 7.5 heads tall. The musculature will have the effect you want for making him look big, and then to amplify that, use a shorter focal length with the camera and a dramatic angle.
hi! you could perhaps make the hair black and shiny, and add some color to the eyes. it will add to the realism of the model. my two cents:)
That’s real nice! I like the style you have given him
this is definitely a great looking piece, especially loving the energy behind the pose.
The main thing I would look into are the eyes. The first couple of times I looked at this image, I was sure he had his eyes closed, which I first after closer inspection realized not to be the case. I think the reason for that is the color, as moonlitmaverick mentioned, as it blends the eyes into the white of his eyebrows. Add some color, maybe some colored smoke rising from them (Spawn style) if it fits in, and I think it would make this great image even better. Give it that extra “oomph”, right?
keep it up!
nandsalkar ,where did u render passes from,zbrush or any other application
Thks everyone for appreciations
[email protected]
dustinBrown:
3D_Daniel
Webhead
Modelista
DigitalDreamer
Kwamey
Sleet
captain sensible
Chrish carter: thks for suggesting about the focal length of camera and
dramatic angle.I might work on those lines when I get some
time off from production work.
moonlitmaverick: I tried black hair and the also the current one.The black
one somehow is not complementing the comp.
larsivar: I tried adding details for eye.It didn’t go either like the black hair
suggested by moonlitmaverick.But idea of colored smoke is
something that should go with this comp.
whateverhappens: 1.I exported hi res document tiff files from Zbrush.
2.Imported as many different materials from Zbrush
to Photoshop.
3.In photoshop used blending modes on diferent layers
one by one and extracted diffuse,specular,reflective,
bounce lights from them. Erased unwanted lighting
and material info from unwanted areas.
4.I involved few dirt maps and brushes to get the back
look.
5.And finally color corrected and got two color comps of
my zbrushed model.
I Hope this answers your query.
Hi rishi
that looks sweet. Very cool sculpt. Looking forward for some more sculpt from you.
nice work…