ehehe your right this view in the z ortho view remembers something else than a tail as it really is
for his nose he uses a specially flexible branch
^^
ciao
S
I think this is great. I would also like to ask a silly question. How do you add in more geometry on your existing model? You added the tree’s in. I cant find anything on how to do this. If its in the manual, I cant find it.
adding pieces:
1export you hires
2model the trees arond the model in maya using a lot of extrude along curves snapping the curves on the mesh
3export the thing from maya in zbrush
4(in z2.0 this is convoluted but in 3.0 and other packages it’s much simpler) model the trees (to rise resolution level on the trees (subdivide): autogroup the object hide the giant delete hidden then subdivide)
5 if you need the object together with the giant export the hires trees and combint the models again in maya… and keep going
hope it helps
S
Thank you. I guess I need to wait for my new computer before I can get past step 1. Does Maya handle high sub models well? I dont think Lightwave could handel a high poly object like 2 mil poly’s. But I have not tried since 9.0. What are your spec’s?
sorry to deviate from your topic.
I look forward to a update. your anatomy skills are realy great. this is going to look amazing when completed.
i can handle up to 2.5 mil
in specialized tools like paraform you can easily rise up to 10 mil but then you have to crash zBr
bu AS I said there are other options right now or just wait a month and grab a zB3
i run on a dell precision m70 laptop centrino 2.23 mhz quadro 256 mb card and 2 gb ram