Marcus, I’ve got you beat. I’m turning 52 next month. I’m glad to hear that Mr. Alon is not abandoning his original principles with regard to ZBrush. One thing that is worth remembering is that he named it ZBrush, not ZSculpt. I think he must have had some kind of painting in mind when he named the program. True, one can “paint-sculpt” now with these high limits for polygon numbers, but I think he wanted to show how powerful painting in 2D and 2.5D can be, using this most unusual toolset. I believe these 2D and 2.5D tools have been underused and underrated. Just look, all of those original tools are still there - must be there for a reason, I figure.
Another note: people keep saying that ZBrush is not an animation program . . . well, with all of these new additions to the software, (particularly the posing tools with real time perspective, and the new movie functionality . . .), I’m not so sure. I’ll bet you could come up with something pretty nifty along the lines of a basic animation script, if you had the time.
Why don’t we start producing some more interesting content and demonstrating some of the relatively undiscovered methods for doing so?
Also, glad to hear that your machine is of the same caliber that mine is and still capable of doing amazing things with the current ZBrush release.
Greg Smith