ZBrushCentral

were not alone

wow!! i love the concept and the final render!!

great ,top row!

Alex Oliver

Great…top row for sure.

Render with the high-res or low res and displacement?

Cheers

Ralf Stumpf

Very realistically convincing…kudos. Love your design also.
ron

Great work! Would you please post a picture of your (Modo) base mesh. I am also a Modo/Zbrush user and would love to see how much detail was added in Zbrush.
-Thanx

really kick a** work, great anatomy under your forms, one of my fav’s so far.

I’m not a very big alien fan but your alien roxx :smiley: :+1:
Toprow :wink:

Amazing sculpt, and render.

whatta an amazing design !!

this is one of the best alien I have seen.
I love the scales on the head

congrats 5*

It’s so convincing! (for an alien) That render is awesome… does Modo rock that much?

maddam,
Very nice work. Their are several nice touches to it’s design and various interisting bits. It has a nice overall appeal, and I also really like the color scheme you’ve chosen.
Thumbs up Maddam:D
:+1: :+1: :+1:
~Mr.M

Oh, Please tell me, what have you found to be MODOs’ strongest points?
What would you best recommend it for. Very curious;)
Thanks. I enjoy your work.
~MM

If we’re not alone, I hope this aint the guy that is gonna keep us company…eek. :smiley: Great model, i feel really compeled to look at him. :+1:

Woo, best work I’ve seen in a while. Simply wonderful.:+1:

Simply love it!

Beautiful work! congratulations! Just great.

Really amazing. Your technique is unparalleled.
You should definitely make a tutorial. Your secrets are wanted badly.

thank you all for your reply, i’m glad that you like it:D

Gizmo3d: i’ve been using Zb since my join date ;). I start with a very simple model, work the main shape and then add the detail.

Sebcesoir: I made this model to show that zbrush was able to do as good as mudbox :wink:

Mahlikus The Black: the high res model is about 1.7 m polys

stumpf: render with lowres and displacement. actually modo work very well with displacement map and is very fast to render them.

Mr.Monster: i love modo ,), for poly modeling and subd, i think it’s the best. the workflow is great.just give a real try at it and you’ll see :wink: . and now with the 201 you have some great paint and render possibility.

here some screenshot in ZB and the base mesh :wink:

![ZB_01.jpg|736x772](upload://xVwVPs8eLYJRak3D3lB6FjvgnoL.jpeg)![ZB_02.jpg|736x772](upload://dgaFaA3hKOmh28QhjseEbYqSGKb.jpeg)![ZB_06.jpg|736x772](upload://21qsnk51dgTY4meFy5eUOQSduwx.jpeg)

It’s alive…Great modelling and rendering.

…creature :sunglasses:

Nice result friends, tell me more about your technics (about subtle wrinkles etc…). Great improvment keep up a good work.

Emmanuel.

Amazing detailing as per usual maddam. always so impressive seeing something so intricate being made out of such a simple basemesh. you really have to be THE master of subtle but oh-so efficient wrinkles! oh, and I really like the (mudbox’esque?) material and light setup on the zbrush shots, any chance you could post those, would be very much appreciated?