Incredible.
top row stuff…amazing work…small_orange_diamond
Wow, thanks for making me feel like I have no idea what I’m doing in this industry haha! Absolutely stunning work! What did you use to create your normal maps? Max’s render-to-texture? I’m seriously blown away by everything, from the leather details, to the hand painted textures, to the likeness. You had better get top row or my faith in Pixologic’s judgement will go down.
Thanks for sharing, I would love to find out more about your process.
Cheers,
-ShaneO
that is AWESOME
Good lord that’s inspirational. Who needs old Harrison for Indy 5?
Needs a better rendering style imo but the sculpting is really great.
wonderfull!!
really like the details and likeness!!
top row!
Great job. I hope you be half as good one day
Simply freaking awesome!! Great job man:) Captured his essence beautifully.
An excellent sculpt of Dr. Henry Jones, Jr! (I’m being extra careful not to mistakenly call him by his dogs name, Indiana!) I just love all the precise detailing on the clothing! It really looks like his shirt to me! If I can offer one tiny crit, it would be this: Judging from the props, like the Staff of Ra headpiece, this is Dr. Jones from the first film, RAIDERS OF THE LOST ARK. However, judging from the wrinkles/lines on his face, he looks to me as if he’s somewhat closer to the age he was in the last film, KINGDOM OF THE CRYSTAL SKULL. A great tribute nonetheless.
Spot on likeness and the gorgeous clothing detail is the sweet icing on the cake.
Fantastic Stuff and a candidate for top Row me thinks.
Fantastic work.Your style looks very similar to Dryn’s (Clint Eastwood guy) and both of you work at Frontier.
Please share with me how you get the creases in the trousers.they look so sharp.Are you using a particular brush or an alpha and stamp those shapes?The Normals you’ve shown lead me to believe it’s the latter.
1 point that someone has already raised,how are you baking them out? Xnormal?
How are you unwrapping this bad boy? I know the later version of Max screwed around with the UV Editor and really interested in how you did that.
Approx how long have you been working on him?
Oh and Lastly what is the Tri count (Is he a game model that can be rigged and animated) and your Textures sizes.
Sorry for all the Q but seeing quality work like this inspires me and all of us on here.
Just one slight note.The face looks just a tad wide,nitpicking I know.
An absolutely fantastic piece!!! My Vote for top row.
Quality.
Wow, thank you everyone. Really appreciate it!
There are a few textures, the main ones are… head, body, hat and jacket. I did indulge myself a small amount. I decided to give the whip, gun and bag separate textures so in whatever fictional game they could be added and removed when needed.
I dont know the final poly count off the top of my head, ill total it up this weekend.
Webhead - I decided to make an old Indy but I couldnt resist adding in the headpiece I thought it was a nice little extra and fun to make!
Bodybag - Thank you. Dryns work was definitely an inspiration for me as I was modeling this character. I decemated the meshs in ZBrush and then baked off the normals in Max. Render to Texture. I use a small number of brushs in ZBrush, Clay, Slash3, Polish, Standard and to a lesser extent Pinch and Inflat… thats pretty much it for 90% of my time. The trousers were blocked in using the Clay tool and refined with Polish.
I used a combination of Maxs standard tools and Headus for UVing. I painted my textures at a much higher resolution to begin with. The body for example at 4096. The ones used on this model however are considerably smaller Always nice to have a large master file though.
Thanks guys.
Thanks for the info dude.An amazing work of art.Would like to konwthe tri count when you get round to adding it up.
Regarding the Headus UV layout,any good? I have it (V2)but not used it.I too use the standard max tools and export to deep uv for fine tuning.Would be interested on your thoughts regarding Headus.
great detail on everything!
BodyBag - I cant recommend HeadUS UVlayout enough. If you can get past the ugly and clunky UI its tools are actually amazing and very fast. It literally saves us days of time Laying out our UVs, and not just Organic stuff either, Hard poly modeling as well.
You can also download a max script that will send your model to headUs in the same way Goz Does, so no Export/import gubbins to worry about.
Check out the demo videos …
http://www.uvlayout.com/index.php?option=com_wrapper&Itemid=98
and no…sadly I’m not on commission … but after this glowing recommendation perhaps I should?
Truly stunning work, you’ve really caught Indie’s likeness. The texturing details and the work on your sculpt are great, really like the creasing wear you’ve sculpted into the leather shoes. This piece certainly deserves a place on top row! Keep up the good work
That’s a solid game model! Awesome job!
really disappointing not too see this highlighted in top row HELLO ZBC JUDGES/MODERATORS some of the best work i have seen here in ten years !!! ??? at least replying again bumps it too top of post list again lets see what happens- rock on !!! small_orange_diamond
Thank you very much
Jaffajuice beat me too it. I highly recommend Headus, its a brilliant tool.