ZBrushCentral

W.D.I.S? Where Does It Suck?

the texture looks better:) the shader seems to give it a plastic look, but thats kinda his skin type I guess

Voxelman: He’s looking a lot cooler now. My only suggestions are to tighten up the specular highlights on the eyeballs themselves. I have a pretty good Hi-Spec eyeball material I’ll give you. When the highlights are spread too wide
they don’t look quite right. Use it or not, at your discretion my friend…
Other than that He’s coming along really well. It’s a fun design you have there…:smiley:

Dickie

Thank you so much.
I’m rendering him in Maya with displacement, but I used your material in Zbrush to get a feel of what you suggest.
I’ll improve those highlights, thanks again.
this forum really helps me improve my skills.

GOOD!!! now stop asking if it sucks cause ya know it doesn’t!:smiley: :smiley: :+1: