ZBrushCentral

Vladik

Very nice work, man. Would you mind posting screen shots of your skin material setup?

-Dustin

Hello and thanks for the comments :smiley:
Bas Mazur: Yes I learned a lot from this :slight_smile:

dustinbrown: I don’t mind :slight_smile:

I’ve used master zap’s “SSS Fast Skin+” http://mentalraytips.blogspot.com/2008_04_01_archive.html

for zb.jpg

Attachments

for zb rus.jpg

Very cool man, I like the details that took into account. It looks real!
I prefer mental ray too!

Augusto.

looks like real skin:+1: did you you use maya for the final render? thanks for sharing your WIP skin maps.

Very nice head! Cool sculpting and good work on the skin :+1:

Hey great work man. That shader looks awesome. I am curious to know the scale of your scene considering the sss works off of scene scale?

Thanks for posting your skin setup. I’m curious, why did you decide to use zap’s skin shader vs using the one that is provided with max? What is the benefit? Did you feel limited in some way by the default skin shaders?

[[attach=138066]skinShaders.jpg[/attach]](javascript:zb_insimg(‘138066’,‘skinShaders.jpg’,1,0))

Attachments

skinShaders.jpg

augusto.goicoechea: thank you

moonlitmaverick:thank you.no I used only 3ds max

Captain Sensible:thank you

JokerMartini:it’s almost in real life size but I think is better to keep everithing in exactly real life size or at least that is what I will do :lol:

dustinbrown: hey man,I think this shader gives better reflexions on the details of the face .this is what I read and what I saw in my tests.at the beginning of the project I used the normal shader but after many tests I liked this one more ,but I think is great that you can have this option to pick between this two shaders :smiley:

i figured everything you made was to scale. What i meant was “What are you units you are using in your head scene?”
Inches or feet?

hey man,sorry my scene uses generic units but I measured in centimeters and the scale is ok

hello, I thought to post a more detailed view

vladik.jpg

hey thats really nice work on the skin shading! Great head sculpt too!

that face looks awesome!
nice :+1:

Thank you Darukin and wethand, I really appreciate it :slight_smile:

how did you the displacement? I tried this shader and cannot handle the displacement thing with it… I normaly use V ray dislplacement…

hey pitchepuck, i didn’t use displacement it seems too difficult to use for me so I imported a med res version of the head(23000 polys) and used a normal map generated from zb for the rest of the details and I think it’s close to the zbrush sculpt.

Hey Calin! Very good rendering.
Keep it up :slight_smile:

Andrei,thanks a lot for passing by and for the nice words,I really appreciate it :smiley:

I have a new version to show more of the character

vlad.jpg

Impressive sculpt / awesome texturing! Love it :+1: !

Thank you,very glad you like it :smiley: