ZBrushCentral

Vimal Kerketta- Sketchbook

Thanks Interview, Nikol, Webhead, Danko75 and Freewaldo :slight_smile:
@danko75: You need to draw faces a lot, portraits etc. It will train your eyes. And yeah your right about observation and patience. More you sculpt more you learn. It will be hell frustrating in the start, but its a phase.
People get easily afraid and this point and leaves it. So Dont QUIT , keep learning and show your progress to other and take feedbacks.

**Also one tip, when it comes to likeness , take breaks in between. It will help you give fresh perspective when you see after some time and you can easily see what is working out and what is not. :smiley:

Your ability to produce likeness is like nothing I have ever seen before, you have given me something to strive for, Just WOW!

Thanks Renderluz :slight_smile:

great work

Awesome work !!! Top Row dedo pleasee. Top Row Top Row Top Row Top Row Top Row !!! :slight_smile: :+1:

Amazing work, toprow content for sure.

Thanks jpericles and Zb_holic. Really appreciate your words. :slight_smile:

Here are some of the 3D printed shots for Ryan Gosling.

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Attachments

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looks like you got a very nice output on that print.
good job on the sculpting part too.

-r

Thanks Rasmus :slight_smile: :slight_smile:

That’s awesome!! Thanks for the tutorial, watching now :slight_smile:

Excellent work on likeness,great:+1:

With your pores alphas, how do you apply them to the mesh? And do you use noisemaster to apply an overall deformation? I find noisemaster really slows my system down at 1 million and higher resolution models. Also are the details of the wear pore types are placed based on reference images or just done by some system you developed?

haha THESE ARE TOTALLY AWESOME! Great work.

@zenonithus: Thanks :slight_smile: will share more
@BhushanArekar: Thanks :slight_smile:
@womball: I apply the alphas manually (by selecting alphas in brush). Also man, you need to upgrade your computer. In a single subtools in the head, I go to 6million and above for the fine skin pores. Skin pores depends upons the face i am sculpting
@Duncan Fraser: Thanks :slight_smile:

This also isn’t top-row yet ? confusing :S ! Awesome work bro ! keep it up .

Thanks @Salim, I think stuff I did is not upto the mark yet. :cry:

heh, it’s more than up to mark imho :+1:

Agreed:+1:

great works!!

Thanks Intervain for the support. :slight_smile:
Thanks Bhushan and N_san.