In edit mode, mask all the portions you want to keep. Then select “hide pt” inn the masking section of the tool menu. This will hide whatever is not masked. Then select “mask all” again, on the remaining visible mesh, before you hit “delete hidden” in the geometry section.
This will protect the remaining mesh from the smoothing, and prevent your form from being slightly altered.
And if you get really ambitious, see tonys thread on the “making of lord of darkness”, in which he details his step in generating multiple displacment maps for the same figure in a zbrush workflow.