ZBrushCentral

Valerio - Sketches & Stuff

I started a couple of characters, one is a Barbarian from Diablo III and the other one is a portrait of a General of the United States Civil War, William T Sherman is the name, I will share their WIP with you guys here. :slight_smile:

Barbarian - Diablo III

Concept art:

Barb_iii_zpsd9b02518.jpg

WIP:

BarbarianWIP_04_zps0163aa76.jpg

BarbarianWIP_03_zpsb5de14b9.jpg

BarbarianWIP_07_zps97c4cf91.jpg

-G

General William Sherman

Main photo reference:

General-William-Sherman_zps289d5c86.jpg

WIP:

GenWillSher_WIP_01_zpsb23e0d64.jpg

GenWillSher_WIP_06_zpsc3e8f9c2.jpeg

GenWillSher_WIP_09_zpsd4acb450.jpeg

GenWillSher_WIP_012_thumb_zps40d1b8dd.jpg

Well, that is all for now, any questions, comments, critiques are welcome!

Cheers!

I started to add hair to this head and I did some tests for fun, here is one of them! Cheers!

GenWillSher_WIP_016_thumb_zps822a3fa9.jpeg

Great work on your thread … Sherman is awesome! :smiley:

Cheers, David

Wow, Sherman’s hair looks fantastic. Was it hard to get that perfect bit of styling set up?

chalkman: Thank you David! I’m glad you like it! :smiley:

Wetterschneider: Thank you Scott! As everything it needs a lot of testing, I’m still working on his hair, but as time progress you become more familiar with the tool and start to understand it better, the key is to divide a separate mesh representing the scalp in sections as you fit needed to have more control, the same goes with the beard and eyebrows, and if you are not happy with the result the grooming tools give you, uses curves as guides, doing them inside Zbrush with fibermesh can save you a lot of time, the grooming brushes are fantastic, then you just export them or GoZ them, after that is just playing with parameters and setting up a nice shader, hope it helps! :slight_smile:

Cheers guys! :+1:

Looking promising! I like the organic film look of the render. A bit non-crisp and noisy.

Thank you Elden! I’m glad you like it! I love the feeling of cinematic characters, so I tried to recreate the look as much as I can in most of my work, hand by hand with the mood of the scene, even in early stages, to see if it fits nice in what I’m trying to recreate, and motivate myself in the process :wink:

Hi guys, well I am having a little bit more of free time to work on personal projects and decided to rework the General’s head, I also started his clothes, and redo his hair since it was not working well, I was not a big fan of the prior version but I’m definitely more happy now!, still a lot to do, cheers! :slight_smile:

GenWillSher_WIP_022_zps47f2be6f-1.jpeg

Attachments

thumb.jpg

The face on this looks great.:+1:

Thank you, I’m glad you like it!, I still need to add the eyebrows, eyelashes and do some proper texture work, cheers! :slight_smile:

Well I have been busy with work as usual, but I managed to get back to this project with the intention to finish it soon so I can move on to my barbarian and finish him too, I added the eyebrows (finally) and reworked a lot of things, I’m very happy with the results so far. :slight_smile:

GenWillSher_WIP_032.jpg

Very nice work!

Thank you! :slight_smile:

Gol D. Roger - This is my final entry for the Anime 3D Fan Art Challenge - One Piece edition. I still need to do some texture work but it is pretty much finished. All modeling and texturing done in Zbrush, Rendered in 3ds Max with Vray. Thank God and Pixologic for Dynamesh sculpting! :cool:

goldroger.jpg

goldroger_clay.jpg

Attachments

goldroger_clay.jpg

:+1:

Thanks pabgo!.

Green Goblin crunch just for fun. Based on the Marvel Ultimate Alliance 2 concept art by Dave E. Phillips. :wink:

Goblin.jpg

Goblin_clay.jpg

oh liking this, GG is a cool Villain. Great job. :slight_smile:

Thanks man! I’m glad you like it! Yeah, he is a great villain! :slight_smile: