I have read and looked at most of the stuff on this UV situation and I must say what is or should be obvious to everybody.
First there seems to be no definitive easy workflow and that goes against the ethic of an “artist friendly” program!
Secondly I feel that if I buy a program like ZBRUSH that I get a “complete” workable tool. This is definitely not the case with the present ZBRUSH.
Thirdly - I fail to see why the users should be the ones that work out all the failures within this program, just really bad business attitude from Pixologic.
Fourthly - I do not have the time to read hundreds of supposedly helpful posts to get the info I need. Why does Pixologic not take this matter in its hands and do something about it? Very strange.
I know that I am going to get some anger because of what I say but guys this programme is the single most buggiest graphics proggy that I have ever worked with even if what it can do is great.
My suggestion to Pixologic is that they include all necessary UV components that are required to match any of the main 3D progs (ie Max Maya Cinema4d etc) and make a PDF workflow for each.
Make the release ASAP and do it so that we do not need to go to any outside proggy to get the work done. Exploding meshes eg is just rediculous.
Get your act together Pixologic and do the right thing. I am really sick of all this screwing around to get things to work.
We all love the program but you MUST FIX IT so that artists can get on with what they want to do without going thru hundreds of posts to get info that usually does not work.
Sorry - but that is what I am feeling - like it or not!