ZBrushCentral

Using ZBrush for RT3D Models

Low-Poly model (about 1000)

Just needs vert tweeking, a texture, rig, and conversion to triangle and its realy for any game engine. The next version sbould be (hopefully) better at low poly detail modeling. But it still can be done, no problem. No offense but its not the app but the knowledge of the app and its workflow.