Beautifull work !
I really like the whole art direction of the game. Reminds me of the adventure comic books I used to read when I was a kid. The facial animation work as shown in that quicktime on gametrailers is very impressive indeed. That’s based on Jason Osipa’s “Stop Staring” I presume.
Looks amazing with those blended-in normal-crease-maps.
Did you use any normalmap blending on cloth creases as well, or is it just the density of the mesh that makes it deform so convincingly?
I still can’t believe the polycount on those characters !
I guess it’s just very clever game-design!
Thanks for sharing !




