ZBrushCentral

Uncharted 2 Character Artwork

Perfect work!Nothing more to say. Im speechless:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

is that a burn on the first guy’s arm?

amazing work of course nothing else to say!

Awesome models and very nice details!
Congrats on top-row! :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Superb!

Cheers,

Joe

Nice work! Congrats on the top row. Was using minimal photos for texturing a decision or a necessity of the project?

Beautiful. Great renders/compositions. Another reminder as to how much I have to learn.

Wow…I bought the Art of Book…really amazing works…your stuff are top stuff!

This is so good that you could’ve posted it 5 years from now and it would still get top row. :smiley: It kicks some serious ass. :slight_smile:

Me and my co-worker are calling these the onion sculpts! Makes you want to cry!

Great work and congrats on the top row!

Peace,

NickZ.

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font-family:“Calibri”,“sans-serif”; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:“Times New Roman”; mso-bidi-theme-font:minor-bidi;} </style> <![endif]–>Thx again for all the nice comments everyone =)

[poda](http://member.php?u=32561): “Was using minimal photos for texturing a decision or a necessity of the project?” It was more like a blessing :P It forced me out of my prior photo-based habits and allowed me to extend my skillset. But first of all it was about suiting the style of the game. All our textures are hand painted as much as possible and so the characters have to fit in there. It also helps avoiding to jump all too deep into uncanny valley quite a bit. At the same time I see it as a personal challenge to craft something 100% by hand but maintaining a hyper realistic style. [tenchi](http://member.php/?u=94306): The maps for the stitches are just a black and white depth maps. Similar to this one here, which comes with Zbrush: <!--[attach=239894]BrushAlpha.jpg[/attach]--> You can either create them in Photoshop or model them e.g. in Zbrush and create a depth/displacement map from. I for myself got better results when I created them in Photoshop.

Just give it a shot, you can do quite some cool things with it.

[Woodys3d](http://member.php/?u=97340) / [O/MI](http://member.php/?u=169817): A full character takes roughly two month. This includes sketches, reworks and adjustments, highres sculpts, lowres meshes, Uvs, textures and all the extras, like wounded/dirt variations and wet setups, etc... Sculpting itself is rather a smaller part of the whole process. [REDSIB](http://member.php?u=229577): Yes. In the back story the character survived an assassination attempt and was left scared. [nickz](http://member.php?u=6028): I lol'd :D![BrushAlpha.jpg|128x128](upload://4TVYOHwT816MQaVQzys5GoIOTwV.jpeg)

Awesome stuff man. I’m honestly humbled by how incredible this is. All of it goes in my inspiration folder.

If you don’t mind answering more questions, I’m curious about how this piece was done:

You already answered about the stitches, so I’m not asking about that again. But I’m curious about those subtle tiny vertical folds underneath the stitches. Was that just done by zooming really far in, and working with a small brush? Or was that part of the alpha for the stitches?Cloth.jpg

The detail present here translated so nicely to the game models, congrats!

woooooow no words…

really love it !

Congrats on a finished project. The detail work here is absolutely top notch! Amazing details and good presentation!

amazing stuff!

great characters and sculpt as i mention before, Hanno,the amount of detail that you put on your characters are insane,congrats for top row and your website up.:slight_smile:

Hey Hanno, super Arbeit! Respekt

Wir kennen uns übrigens noch aus der Games Academy :smiley:

One of the best characters I saw. Amazing work! :+1: