ZBrushCentral

ugly fat ogre

this is my first project in zbrush. i started a base mesh in MAX. i’m just trying to get the base model done before i go on to wrinkles and skin textures and all that. i still have some work to do with fingernails and muscles and such. and yes, i know his arms are too long and his legs are too short, i want it that way. his legs are supposed to be a mix between human and rhinocerous legs. any crits?

:+1: This is Good For First Time

is it possible to import .obj’s as subtools, like eyes and clothing etc? or do all subtools have to be created in zbrush?