ZBrushCentral

U Ri

Perfect!

I love portraits like these. Beautifully done. Thanks for sharing.

That’s about as close to flawless realism as it gets. Remarkable.

Well done Yuri that is truely a great render and a beautiful scult.
One question though. how the heck did you get the look ok the jersey’s ribbing. Thats bluddy well done. I would love to know how you did that.

beautiful !!!
Excellent work! -->

  • photorealistic work!
    +and The clothing is excellent

Great model man. :+1:

Awesome!! What a beautiful woman!! Great Sculpt~

Man , what alpha did you use for the clothing?

Congrates!!!Awesome!!

스컬프팅, 쉐이딩 모두 훌륭하네요. 전체적인 색감도 너무 예쁩니다.

Definitely deserved top row !!!

this looks so real amazing work and you used all the programs I use daily to get this done

one of the most realistic human renders… WOW!

beautiful! I like the facial expression the most. Subtle and charming. Great piece overall :+1:

nice work :smiley:

Awesome work man can you please attach some more work breakdown Images .:+1:small_orange_diamond:roll_eyes:

Very well done and clean model. Love the uniqueness and simplicity of this.

Very Nice! Any possibility for a tutorial? The texture on the shirt alone would be worth it! I’m also interested in understanding better how you built up your shader network for the skin. Did all of the maps come from Photoshop? Did they originate in ZBrush first? How long did it take? etc…

I’d buy it!!!

Great job. Congratulation on top row.

Hi all! Thank’s for kind comments. :slight_smile:

@Rydarling
Shader network was written in the frist page below. I used only bump map for skin bump. And I mixed bump and normal bump for clothes. When I made bump, I used zbrush and photoshop. But I mainly used photoshop for color map. I hope it will help. :slight_smile:

This link is total tutorial in my blog.
http://blog.naver.com/ri1234u/40125376875

Absolutely outstanding work.

Everything perfect.

Paul.

Just unbelievable. Great model. most important point is that it looks realistic.:+1:

Inorganic modeling