Finally I had some free time and I started a new character, here is the first picture, it still needs a lot of work.
I hope you like it, as always crits and comments are welcome
Finally I had some free time and I started a new character, here is the first picture, it still needs a lot of work.
I hope you like it, as always crits and comments are welcome
Nice work!
How do you get the models in to PsHome?
It was a job for a client of mine, these models are sold on PS home. I made just models and textures, other artist made the rigging and export them to the engine.
Hi there, here you can see some pictures of a new project wich I’m working on, project is still in its very early stages, so I don’t want to tell many details about it at the moment. If everything going to all right I’ll keep posting updates here.
Here you can see the first animation… I’m not a good animator but I hope to can make animations for this project, most of them will be just cycles so it musn’t be too difficult.
<iframe src=“http://www.youtube.com/embed/L71tmjSLrwM” allowfullscreen="" frameborder=“0” height=“349” width=“425”></iframe>
I keep working on the medieval knight
The soldier animation is really cool. Other stuff is nice as well
thanks for your comment cherub_rock
Just an update
knight already has teeth, he at last can eat solid foods
Retopo is done, I’m starting to work on textures
wow , the low poly loks great, is teh reflection baked into the armor ?
<y only big crit would be teh cloths look way too staright, try giving them some folds, especially aorund the belt ;]
Thanks for your comment slocik
is teh reflection baked into the armor ?
Nope, it has realtime reflections (cubemap), I’m using an awesome dx viewport shader called Xoliul, if you work with max and you didn’t know it, I really recomend that you test it. You can read more about Xoliul shader (and download it) in its site
I had some free time today and I took the chance to work a bit more on the knight, I guess I can finish this model in a couple of day more
Zbrush for ultralowpoly models? Why not?.
I made a quick sculpting of these characters to define the general volumes in a easy way and get an occlusion map as base for the diffuse texture, I invert some time on sculpting but I also save a lot of time on texture painting, I think it really worth, moreover I love to sculpt with Zbrush and I take any chance to do this :P.
As always crits and comments are welcome
More models
Cool assets! I like it.
BTW you might to describe what kind of project you did it.
It will clarify the situation and add your more scores to you personality.
Thanks for your comments Daemon3d
These models are for a 3D tower defense game for Android, the game is in its last stages of development, so I’ll post some screenshots of it soon
Here are the towers
These low polys look very good to me, I`m surprised there are no replies yet.
I would like to know more about the process, like what software you use, workflow, tips and tricks.
Great stuff, I`m not sure why but these nice and clean low poly models have a strange appeal.