ZBrushCentral

Tucho's Sketchbook

Finally I had some free time and I started a new character, here is the first picture, it still needs a lot of work.

I hope you like it, as always crits and comments are welcome

thum.jpg

Attachments

knight_WIP.jpg

knight_WIP2.jpg

Nice work! :smiley:

thanks for your comment suursoo :slight_smile:

Just an update:

How do you get the models in to PsHome?

It was a job for a client of mine, these models are sold on PS home. I made just models and textures, other artist made the rigging and export them to the engine.

Hi there, here you can see some pictures of a new project wich I’m working on, project is still in its very early stages, so I don’t want to tell many details about it at the moment. If everything going to all right I’ll keep posting updates here.

thum.jpg

Attachments

concept_characters_02.jpg

soldier_zbrush.jpg

soldier_low2.jpg

soldier_gun.jpg

Here you can see the first animation… I’m not a good animator but I hope to can make animations for this project, most of them will be just cycles so it musn’t be too difficult.

<iframe src="http://www.youtube.com/embed/Ql5KV1EC3VI" allowfullscreen="" frameborder="0" height="349" width="425"></iframe>

<iframe src=“http://www.youtube.com/embed/L71tmjSLrwM” allowfullscreen="" frameborder=“0” height=“349” width=“425”></iframe>

![thum3.jpg|110x60](upload://cgiADH27dqHbV9iQHHUjt5Tij6L.jpeg)

Attachments

thum2.jpg

I keep working on the medieval knight

thum2.jpg

Attachments

knight_WIP6.jpg

knight_WIP5.jpg

The soldier animation is really cool. Other stuff is nice as well :+1:

thanks for your comment cherub_rock :slight_smile:

Just an update

thum3.jpg

Attachments

knight_WIP7.jpg

knight_WIP8.jpg

knight already has teeth, he at last can eat solid foods :wink:

thum4.jpg

Attachments

knight_WIP9.jpg

Retopo is done, I’m starting to work on textures

thum5.jpg

Attachments

knight_WIP11_wire.jpg

knight_WIP11.jpg

wow , the low poly loks great, is teh reflection baked into the armor ?
<y only big crit would be teh cloths look way too staright, try giving them some folds, especially aorund the belt ;]

Thanks for your comment slocik :slight_smile:

is teh reflection baked into the armor ?

Nope, it has realtime reflections (cubemap), I’m using an awesome dx viewport shader called Xoliul, if you work with max and you didn’t know it, I really recomend that you test it. You can read more about Xoliul shader (and download it) in its site

I had some free time today and I took the chance to work a bit more on the knight, I guess I can finish this model in a couple of day more :slight_smile:

thum6.jpg

Zbrush for ultralowpoly models? Why not?.

I made a quick sculpting of these characters to define the general volumes in a easy way and get an occlusion map as base for the diffuse texture, I invert some time on sculpting but I also save a lot of time on texture painting, I think it really worth, moreover I love to sculpt with Zbrush and I take any chance to do this :P.

As always crits and comments are welcome

zbrush_models.jpg

dragon-drake.jpg

eagle-falcon.jpg

bear.jpg

angel-fallen_angel.jpg

succubus_seraphim.jpg

More models

Archers.jpghorsemen.jpgZealot_FrozenSoldier.jpgzombie-mummy.jpgMages.jpgFemaleMages.jpgNonHumans.jpgHumanoidBeasts.jpg

Cool assets! I like it.
BTW you might to describe what kind of project you did it.
It will clarify the situation and add your more scores to you personality.

Thanks for your comments Daemon3d :slight_smile:

These models are for a 3D tower defense game for Android, the game is in its last stages of development, so I’ll post some screenshots of it soon

Here are the towers

whip.jpgblade.jpgcannons.jpgcatapults.jpgemitters.jpgstatues5.jpgstatues.jpgtower.jpgwhip.gif

These low polys look very good to me, I`m surprised there are no replies yet.

I would like to know more about the process, like what software you use, workflow, tips and tricks.

Great stuff, I`m not sure why but these nice and clean low poly models have a strange appeal.