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topology brush .in maya

It’s not a quick method though. But I think it’s effective. You basically work on the “muscle” loops before you start fleshing out an entire torso, or arm. So it’s not as limiting as box modeling, which forces you to rework numerous edges to get the look you want. But it’s just a theory for now. Once I finish this guy I’ll have a much better understanding of how this will work. I’m wondering now how effective it will be for heads though. It could work. I’ll just have to figure it out.

Hi chadtheartist,
Apprciate you showing your experiments, I’m trying to compose some set or efficent rules for laying out an topology. Your method is very interesting indeed, because its simplifies the thinking process to following muscle groups!!

Do you think you would follow a different method modelling the face?

thanks once again

Kircho

I think this method could work for the head as well. My philosopy is to keep it simple, then work in the details. So I don’t see why you can’t work in this fashion on the head. There’s basically only two loops that you need to make anyway, the eyes, and mouth. Everything else will pretty much fall into place. The hardest part probably would be doing the nose. The ears I’d do seperatily using the method I have on my site. It’s simple and effective.

Let us know how your topology workflow ends up. I’m always curious as to how others handle different ways of working. :smiley: