Cool design,nice details.
Thanks diablo !
Those shaders were baked and developed through Maya and Solid Angle Arnold Renderer then converted into ZBrush Matcaps and they work even on 4K BPR render output , the most important thing is to share with other artists
so keep downloading and sharing , Happy ZBrushing !
Greetings from Egypt TOmatoVFX
DOWNLOAD LINK ! … https://www.dropbox.com/s/5fa2nk393nkxcvw/TomatoVFX_Arnold.rar?dl=0
Thank You !!
Regards from Ireland
Kecaj
THANKS FROM BARCELONA
Thanks a lot TomatoVFX !
Welocme guys
I love the render of that elf, my only down side is the hair, but the face and the eyes are in perfect harmony
I could point a few differences between clay model and final render. Sorry, for me it’s more photoshop than any other programs behind this image
thanks guys appreciate the critiques , oh and about the photoshop thingy you can forget about that i usually use mari and nuke for compositing and for the hair i used zbrush fibermesh
processing with a new project and i really love to test keyshot with it so i hope to get nice results and if that’s so then i can continue with imagination
ZBrush work
I think it’s a cool sculpt.waiting for the final result.Good luck.
Thanks for the encouragement diablo I’m working on it right now