I didn’t say it was the end of the world. I just want to explore what CAN be done in Zbrush, and like I said I understand now why you would use Maya for further control.
So the move tool in zBrush with a very small fall-off, on the base mesh (so it moves the single vertexes) wouldn’t work? Why is that, not enough controll or is it flakey?
Not trying to dispute here, just trying to learn.
Here’s some things I use for my blendshape workflow:
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wireframe views, comparing two meshes in wire views
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extreme amounts of zoom, looking at the inside of the mouth, eyelids etc.
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checking the effect of multiple shapes at once
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cheking the transition of vertices between end positions
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selecting multiple vertices at once AND moving/rotating them with soft selection, along a specific axis in space (opening the mouth, closing the eyelid)
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selecting edge rings, loops, converting selections from faces to vertices, edges etc.
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sliding vertices along edges/faces
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relaxing vertices while keeping the underlying shape
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using Daniel Pook-Kolb’s PaintDeform tool (http://dpk.stargrav.com/)
This is just from the top of my mind… I also use wrap deformers a lot, masking out vertices from the effect of some shapes etc. etc.
Navigation and selection tools are far too clumsy in Zbrush, you don’t have wire views, edge/face selections at all, and you have very little to review your work. Most of the tools are missing too.
So the short answer is that yes, maybe you can use that approach but it’s still far from what we have in other apps, so why bother at all? and Max/Maya has paint tools as well, even if they’re a little more clumsy…
great job! hope u won
I didn’t know anyone was competing for a win . I think they are trying to educate and give reasons for their work flow. I am personally very interested in learning the differences and appreciate the knowledge shared. Thanks LY and Jelmer
I see. That makes total sense. Thanks for the explanation LY
Personaly I use XSI and not Maya. I always thought it a bit strange that you need seperate meshes for your blendshapes in Maya, but I definitly see the benefit of that now. You can use the same aproach in XSI though, so maybe I should give that a try.
Thanks again.
All your works in here are just awesome! Very inspiring!
http://www.zbrushcentral.com/zbc/showthread.php?p=582590&posted=1#post582590
lol i wasnt talking about that…i was refering to jelmer for the cgtalk hardcore modeling challenge
now i read wat u guys were talking about…well, i agree with LY completely…but zb could be used to complement the morphs…
I totally feel like a jack ass. Sorry about that, I miss-interpreted your reply. I thought you were still trying to argue with LY’s post, wow im an idiot sorry.
lol its alright
I too–have read that “Hyper-real creature” book, and it very much emphasizes a smart mesh flow. Thus, your results are amazing. The downside of dense meshes I find is that they animate slow as molasses when performing the lip-sync! Maybe a proxy model thing would hasten computational time, but that could be silly for facial lip-syncing. I’d love to hear someones opinions. That is why I thought the theory of displacement maps would not only be along for the ride, but also place less of a burden on the processing times for a program to update mesh-wise.
Have you found success in rendering your blends together? I’m trying to render out my own driven displacements in a shading network, and I have like half hour render times for one frame! This is for 6 maps hooked up. I’m thinking it’s either the res of my maps - 4096x4096, or the series of numerous nodes that bog down the calculation! Also I have a 4096x4096 bump map routed in conjunction to a misss shader. I will keep you posted as soon as I figure it out.
Great study, fantastic expressions!!!
I resized my maps to 2048x2048 on all of my nodes and it was a world of difference in my rendering time.
~HI EVERYONE I wanted to share a project I just finished up on ~hope you love it ~my english is not good ~haha~~
Hello, Jelmer!
I watch your works with troll and very interested produktion method.
Your works COOL. small_orange_diamond
small_orange_diamond
http://www.zbrushcentral.com/zbc/showthread.php?p=586420#post586420
Great work… AWESOME.
Great friendly Troll …hehe…great expressions …
thanks for sharing your knowledge on displacement / blendshapes and for your expression photoreference…its really great …thank you…
Really nice work!!! Amazing indeed !!! Congrats