ZBrushCentral

Tip: Wrapping a texture around a chain of Zspheres (includes Zscript)

Eureka, I worked out how to do it using only Zbrush.

I’ve recorded a script showing the steps involved, but as it still needs to export the objects, this won’t work for Demo users. Sorry :frowning:

Enjoy
Wrapping a texture around a Zifchain.zip

Just realised that it is probably not necessary to export both objects. Pixolator?

Jaycephus: Excellent examples, shows the benefits much better than mine do :+1:

TVeyes: That’s very good :slight_smile: The Morph function is indeed the key to the UV transformation :slight_smile:

See this tutorial for more info

It is possible to execute the process without exporting both meshes. The tutorial describes a process with two OBJ files since it is a more general approach which can be utilized in other situations (such as morph between two arbitrary 3D object with identical vertices/polygons count).
-Pixolator