vbdss - Thanks. Right now this is all max. It will go into Zbrush for the damage pass. I tend to model with single sided polies that I then use the shell modifier on to get depth and then work on that.
Plakkie - Agreed on the collar. The arm peices are done by modeling a body and then cutting it along the edges. I then shell them and turbosmooth. As far as working without a concept I don’t recommend it. I am just making it up as I go. It would be great if I had a fantastic concept, but I would spend forever trying to draw one. I am using some of the GOW images I have found now for somewhat of a guide, but by no means precise. The body is just more of a template and something for the normal map to get info on in bewteen the armor gaps. Yeah he is the flame thrower guy. Thanks
odhin - Thanks. Yeah I will rig him when I am done.
deepforest - Thanks. In the end all this detail will be a normal map on a much lower res character so rigging won’t be hard.
Plakkie - Sorry been working on a couple other things. Here are the boots in progress
pride - Thanks