More images of render passes used to compose the final image. Thanks!






More images of render passes used to compose the final image. Thanks!






Wow So awesome! Top row? xD btw how did you do that pattern ? can you show us some breakdown
if you dont mind of course.
Hi Gandosh,
I hope this short breakdown about how i made the pattern will help you. First I created a little hexagonal piece that will be main tilling design on the final alpha.
After, I created a tileable piece duplicating these pieces I started to mess around with the new plugin created by Joseph D. “NanoTile Textures” that can make quick some great tileable textures. You can take a look, is very simple to use and a great tool. Link to the plugin page: http://www.zbrushcentral.com/showthread.php?192878-NanoTile-Textures!-unofficial-Information-Installation
I exported the height map and used that alpha as my pattern on Noise Maker tool. I forgot to tell you that the cloth geometry need to have UVs before using Noise Maker. For the fabric details I used some fabric scans from SurfaceMimic website.
The tile alpha used for this piece:

You can download the geometry pattern and alpha file from my Drive folder
Let me know if this is working.
wow thank you so much!
Awesome work , mate! Thanks for sharing.

It is interesting to look at and learn from you.
Of course this was helpful. A Very Helpful! 
Hi guys,
My last portrait practice, rendered in Keyshot and painted some “spice” eye colors in Photoshop. Dune universe inspiration, Bene Gesserit.
