Here is a 3D scanned Pebble, i did a while back. Scanned with Agisoft Photoscan and cleaned up in Zbrush.
Roughly 30 Cm in Length.
More to come soon.
Here is a 3D scanned Pebble, i did a while back. Scanned with Agisoft Photoscan and cleaned up in Zbrush.
Roughly 30 Cm in Length.
More to come soon.
Here are some texture shots from the previous 3D scanned Limestone rocks.
EDIT: These were textured in Mari, using camera projection to map the photos from the photogrammetry to the Model.
See You soon.
Napoleon Head Bust by Antonio Canova.
Likeness Sculpt in the Neoclassical Style. This was a great experience to sculpt. The Hair was a learning experience. Neoclassical sculptures have really strongly defined planes which i think will leak into other head sculptures that i create.
EDIT: Here are some reference pictures.
See ya.
Here are some Keyshot renders of Napoleon.
see ya.
Here are some Z-brush WIP Screens and Texturing Shots in Mari. This was an experiment, and i kept all the geometry unique, ( Unique UV’s for the individual legs and wings etc) which looking back made more work, without comparable gains. However these things have to be done
The UV’s were setup in UDIM format, utilizing a 32bit Displacement map that follows a non smoothed UV workflow.
The textures are 32bit HDR in the EXR format. They take up a LOT of space.
Now that the Retopology, UV & Texturing Stages are finished. It is time to set up the shader networks in maya and also add the fur that you can see on the beetles at close range.
For the eyes I decided that they didnt need a texture, just a sss shader in maya because they are very small in real life, but there is a subtle sss effect that you can see on examination of the references.
The Goliath beetles (named after the biblical giant Goliath) are any of the six species in the genus Goliathus. Goliath beetles are among the largest insects on Earth, if measured in terms of size, bulk and weight.
Goliath beetles measure from 60–110 millimeters (2.4–4.3 in) for males and 50–80 millimeters (2.0–3.1 in) for females, as adults, and can reach weights of up to 80–100 grams (2.8–3.5 oz) in the larval stage, though the adults are only about half this weight.
Goliath beetles, like almost all other beetles, possess a reinforced first pair of wings (called elytra) which act as protective covers for their secondary pair of wings and abdomen. Only the second pair of wings (which are large and membranous) are actually used for flying. When not in use, they are kept completely folded beneath the elytra. Each of the beetle’s legs ends in a pair of sharp claws, which provide a strong grip useful for climbing on tree trunks and branches.
Males have a Y-shaped horn on the head which is used as a pry bar in battles with other males over feeding sites or mates. Females are without a horn, and instead have a wedge-shaped head which assists in burrowing when they lay eggs
In addition to their massive size, Goliath beetles are strikingly patterned as well. Prominent markings common to all of the Goliathus species are the sharply contrasting black vertical stripes on the pronotum (thoracic shield.)
You can find more info about the Goliath Beetle Family here: https://en.wikipedia.org/wiki/Goliathus
see ya.
Here is some WIP shots of a creature concept im creating for a personal IP. A Giant Herbivorous Creature. Next up is to do the retopology, Uv’s, Texturing, Hair & fur and The Eyes and Mouth Geo.
The creature is roughly 2-4 times the size of an elephant.
It can Charge at high speeds, to scare off or attack predators.
But mainly it is docile, herbivorous creature that partakes in gentle browsing.
it is known for its unwavering appetite.
see ya.
Here’s a Head Bust done in the classical Greek style of sculpting. Sculpted in Zbrush, Rendered in Keyshot.
see ya
The Gorilla begins to take form.
Skeleton Basemesh was created quickly in maya (like really quickly :D) and then started sculpting in Zbrush with dynamesh.
see ya.
Here are some more shots of the gorilla WIP. Creating a quick basemeshed skeleton is a really good way to block creatures out, Helps when it comes to laying down the anatomy, you dont need to make it fancy just get all the landmarks in there.
The Face Anatomy.
The Entire Gorilla. The arms seem long in the shots but they really are this long in real life. This is probably because you dont see many gorillas with their arms outstretched. (like this)
Now we are onto the Detailing phase which should be fun, especially for the face, and the hands and feet.
Ok long time no post :D, so i have to make up for it now. I wish I had more, but there is many things already finished and in the works so will post more soon.
Recently finished working with the legendary R.Moggach (http://moggach.com/) on a soon to be released project. Cant wait for that to come out should be great.
So recently Ive been working on photogrammetry for 3D textures. Cant wait to show more of the finished results. Here is a pic of some paving stones inside Agisoft Photoscan… The Detail is INSANE. (like at the speck of dust type detail…)
Will post the final result as soon as its ready.
Impressive work!
I particularly like that goliath beetle.
Erik Heyninck: Thanks dude!
Here are some previews of a 3D scanned Woodland Floor Texture I’m developing.
More soon
another forest floor type texture.
And here is some beach 3D Scanned Texture WIP.
Different things coming soon i promise :D.
looks like the real thing
dayum!
Been a long time, been busy working on some freelancing stuff.
Heres a little bust that I’ve been harbouring on the HD for a while now. Thinking about getting it 3d printed. Shapeways maybe… we will see.
Gotta finally get round to building those scan textures etc…soon soon. Also thinking about starting a zbrush world tour of all cultures sculptures feel free to join in.
Here is a Human eye.
32bit EXR Textures. (Iris texture from texturing.xyz.)
Linear workflow
Modelled in Zbrush, Maya,
Textured in Mari, Photoshop.
Rendered with Renderman For Maya.
Comped together in Photoshop.
thanks for stopping by.
Osiris: Thanks! appreciate it.
Here are some shots under different lighting conditions.
comments welcome.
see ya soon
Wow, that is one of the best CG eyes i have seen. Cool
osiris128: Thanks a bunch man, much appreciated.
This little guy been hanging about on my hd for a long time. Decided to give him a little air. Cant wait to texture and build a scene for this guy.
And also here is the frog in a resting pose. Deformation worked good boss :D.
Might take some time to get round to this one.
see ya later