Wow man, that looks amazing!
I’d like to offer a small critique, if you don’t mind.
When I first looked at the render I was really not registering her raised right arm. If you’ll ever go back to this one I’d suggest you make some color changes to that area. When I was bombarded with so much detail my eyes just looked at the broad strokes, where her right arm didn’t really register. Her outline looks really great in the pic where she’s unshaded.
Anyway, nice job.
I am myself looking for new ways to texture, since polypainting just won’t cut it for me anymore.
You use both mari and substance painter? I have no experience with either one. They are both used for texture painting, right?
Do they complement each other, or would you recommend a certain one of the two? For someone used to only using zbrush and PS for texturing.