nerveink: thankyou:)
Cheshire cat: thankyou!
Deepam: I worked on the base model in maya, reposed it using bones in maya and brought it into zbrush…one reason being that i’m not yet totally good with transpose…and secondly…cos i didnt want everything zbrushed so certain accessories will move straight to the render.
goast: i agree with u on the composition…what bothers me is the bow cutting through the image…will have to figure out how to readjust the angle to fit it in:)…probably the final bg might give me some ideas:)
twitch:i’ll see what i can do about the angle…still havent locked down anything:) thanks!
I’ve added a first pass of all the accessories…bow, sword, hair and arrows are yet untouched…puttin up a zbrush snapshot and a test render…
about the head, i didnt wanna go for all out rage…wanted more controlled anger…in a commanding position…which i’m kinda happy with in the render(not the snapshot) where everythin falls into place…this is one reason i keep bouncing the sculpt off max…would like to know everyones thoughts on this…will be adding some asym on the face at the end…
and is there anyway to adjust the perspective angle in zbrush?..the perspective is still far from what max has to show.
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](javascript:zb_insimg(‘88809’,‘face.jpg’,1,0))
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