nerveink: thankyou:)
Cheshire cat: thankyou!
Deepam: I worked on the base model in maya, reposed it using bones in maya and brought it into zbrushā¦one reason being that iām not yet totally good with transposeā¦and secondlyā¦cos i didnt want everything zbrushed so certain accessories will move straight to the render.
goast: i agree with u on the compositionā¦what bothers me is the bow cutting through the imageā¦will have to figure out how to readjust the angle to fit it in:)ā¦probably the final bg might give me some ideas:)
twitch:iāll see what i can do about the angleā¦still havent locked down anything:) thanks!
Iāve added a first pass of all the accessoriesā¦bow, sword, hair and arrows are yet untouchedā¦puttin up a zbrush snapshot and a test renderā¦
about the head, i didnt wanna go for all out rageā¦wanted more controlled angerā¦in a commanding positionā¦which iām kinda happy with in the render(not the snapshot) where everythin falls into placeā¦this is one reason i keep bouncing the sculpt off maxā¦would like to know everyones thoughts on thisā¦will be adding some asym on the face at the endā¦
and is there anyway to adjust the perspective angle in zbrush?..the perspective is still far from what max has to show.
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](javascript:zb_insimg(ā88809ā,āface.jpgā,1,0))
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