Nice face details and expressions … good luck
Looks great man! I was real surprised to see your base mesh! You really sculpted the hell our of that thing!
Can’t wait to see more!
Peace,
NickZ!
really great work man!!!
Love the sharp look !! and great detail
cool
Very nice work!
Forgive me if this is an exceedingly stupid question, but what are your Importexport settings?
I’m trying to view the zscripts and the orientation keeps ending up wrong on import causing the edits to be applied to the model incorrectly. I’ve tried a few combinations of the settings without luck.
Thanks! And thanks for making these zscripts available to everyone as well.
Thanks for the kind words everyone! Im glad you like it and I hope the zscript dosent have too many problems : /
Djembe: No it isnt a stupid question at all! I actually had symmetry on for the Z axis since my mase mesh was rotated odd when I exported from Maya (in a hurry to get back to Zbrush : ) . Dumb mistake on my part but I thought my resetting of the symmetry would take in the zscript : / Sorry about that.
nickz: Thats whats so cool for me about zbrush; you can pull form out of anything. It is so liberating. My last head I did from a plain poly sphere and that hooked me on just freeform sculpting on the most rudimentary geometry possible. I still need to learn zspheres : P
Thanks again everyone!
Scott
Hey Scott, did you do all your texturing in Zbrush? And this is rendered in ZBrush? It’s great! All your help and work has really inspired me, btw, seriously.
I got a chance to go to Siggraph this year, my first Siggraph ever, and I was floored. It was so much fun.
-Jonah
Hey Jonah,
Thanks, I am glad you like it : ) I did all the texturing in Zbrush. The render is from Z as well. I used the SOK human skin shader and lightrig with some minor tweaks.
Siggraph was a blast this year. The Pixologic booth was the place to be IMO. So many great demos and guests. I had a great time too.
Scott