ZBrushCentral

The Contented Ogre - with recorded zscripts

great! it has a really great “clay” effect to it!!!

nice design man. Love the facial expression, and general flow of the model.

Very original bro, great work:+1:

excellent modeling, very expressive face…
nice green backlight…
and i love those sharp edges of the lips!!
:+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1:

Cool stuff. I like the oputcome of the model…really neat

Yong

Whoa!!!:smiley:

That is awesome! Great job man!

r

lots of skill in this one. great work man.

Hey Everybody Thanks for the replies!
Its nice to get such kind words from several artists who’s work I have admired on this an other community boards. Thank you guys!

I am not sure if anyone has tried to check those recorded sessions but if someone with some more zscript experience than I wants to try and mesh them all together into one that plays all the way thru I would be indebted. I didn’t know how to pull that off. The last couple scripts should have the higher detail scupting in them, allthough I have some custom alphas I use so I dont know how well it will work : /

Im doing some color work now but in the mean time here is a shot of the wireframe. I never cease to be amazed what you can do in zbrush with next to nothing for a starting mesh! Heh, needless to say I didnt plan on animating this : P

wireframe.jpg

Trying out putting some color down.

blowhardColor05.jpg

Attachments

blowhardColor05.jpg

Your head is very cool. I’m looking at the moment your ZScript. Thx dude! :smiley:

looking at you zscript,
i love that the curves are always great and doesn’t look like the final -like picasso when he was was painting-
The result is just amazing

All I can say is this is very inspiring. This piece is busting with emotion with no animation at all. Very nicely done!!!

awesome model Scott !

Lucky_1

Nice face details and expressions … good luck

Looks great man! I was real surprised to see your base mesh! You really sculpted the hell our of that thing!

Can’t wait to see more!

Peace,

NickZ!

really great work man!!!
Love the sharp look !! and great detail :sunglasses: :+1:
cool

Very nice work!

Forgive me if this is an exceedingly stupid question, but what are your Importexport settings?

I’m trying to view the zscripts and the orientation keeps ending up wrong on import causing the edits to be applied to the model incorrectly. I’ve tried a few combinations of the settings without luck.

Thanks! And thanks for making these zscripts available to everyone as well.

Thanks for the kind words everyone! Im glad you like it and I hope the zscript dosent have too many problems : /

Djembe: No it isnt a stupid question at all! I actually had symmetry on for the Z axis since my mase mesh was rotated odd when I exported from Maya (in a hurry to get back to Zbrush : ) . Dumb mistake on my part but I thought my resetting of the symmetry would take in the zscript : / Sorry about that.

nickz: Thats whats so cool for me about zbrush; you can pull form out of anything. It is so liberating. My last head I did from a plain poly sphere and that hooked me on just freeform sculpting on the most rudimentary geometry possible. I still need to learn zspheres : P

Thanks again everyone!

Scott

Hey Scott, did you do all your texturing in Zbrush? And this is rendered in ZBrush? It’s great! All your help and work has really inspired me, btw, seriously.
I got a chance to go to Siggraph this year, my first Siggraph ever, and I was floored. It was so much fun.
-Jonah

Hey Jonah,

Thanks, I am glad you like it : ) I did all the texturing in Zbrush. The render is from Z as well. I used the SOK human skin shader and lightrig with some minor tweaks.
Siggraph was a blast this year. The Pixologic booth was the place to be IMO. So many great demos and guests. I had a great time too.

Scott