ZBrushCentral

The Black Pearl

wow that looks good! not sure if you answered this but how did you do the fish net?

This is one awesome sculpt :+1: :+1: :+1: :+1: :+1: :+1:
how did you create the stockings, I’m interested in it.

Excellent! :+1:

Very cool!

Best regards,

overload of awesomeness…

Would also like to know how you did the fishnet. Awesome sculpt!

Brandon,
I’m not real familiar with the whole “Sucker Punch” crew, but this is an awsome sculpt. How did you get access to the scanned face? You’ve got gobs of detail on this character! I assume she’s going to be printed in peices? Are you or your company going to produce copies for sale, if so how much will she cost? Also, are you going to give her a poly paint to work out a color scheme, or woud the model be sold without it being painted?
Real Proud of you on this,
Gary

Maybe I missed something…

I might be pointing out the obvious…

Or this already happened and I missed it…


BUT I THINK IT’S TIME FOR THIS GUY TO GET TOP ROW STATUS!!!

Neat! :+1:

damn brandon!

fantastic work…
one question… being a seasoned fantastic sculptor, what’s it like to suddenly have to incorporate scan data? -is it a blessing that you don’t need to focus on those parts or would you rather have modeled her from photos?
do you do a lot of cleanup on those scan data (-if you are allowed to answer that)…

looking forward to see your next piece.

-r

Thanks for all the comments, everyone.

rasmusW. Scan data used as reference is just as useful as photos. Its a 3d photo really. But you have to make things pop out more. Triangles meshes can’t do that. When it comes to the portrait though, its always better to use the scan simply to get the job done. Everyone sees a face differently, like a dream, some subconscious vision of the minds eye. When you have the scan its mathematically accurate so it reigns in the group of people and all the enthusiastic opinions on how the actor ‘should’ look.

:grimacing: outstanding work!!!:+1:small_orange_diamond:+1:small_orange_diamond:+1:

thanks for the quick answer.
we get more and more scan data to work from too…

-r

Wow, fantastic work Brandon. Could you tell me how you went about making the fishnet stockings?

it is really impressive :+1:

Pissing in the wind I’m afraid…

Your Suckerpunch sculpts are very impressive. I especially like how crisp all the details are. I have a few workflow questions if you don’t mind…

  • For raised strips of fabric, especially in the Amber sculpt. Are they separate extracted pieces of geometry or sculpted on a high resolution subtool.

  • You have a nice solution on the lacing to avoid undercuts during the casting process. What is your technique to achieve this?

Thanks for the info!

Vince

Hey everyone, really busy.
The raised strips are not extractions, nor are they sculpted on high res subtools. I create a strip, give it a thickness, then sculpt a little on it making waves. My statues are incredibly low resolution. An experienced zbrusher thought my zbrush was ‘bugged’ because my ztools are so low in polycount.

The fish net. I used Modo, created a pattern strip of polys that has waves, then clone it, interlace it, then give the entire pattern a thickness. Basically make a fish net. Then put it on the legs.

Uh, oh the laces. I used Modo, created criss cross strips in polys, cloned them down, welded them, gave them a thickness - including the undercut polys.

back to work!

HEY VINCE - how do you know my castings avoid undercuts? You work where I do? :slight_smile:

Brandon,

Actually, I have a bit of experience with casting for the toy/hobby industry.

I am currently working on some sculpts for 3D printing then casting. So anything that applies to that, I am very interested in.

If you ever did a real time tutorial with voice over demonstrating your techniques, I would be first in line! (hint, hint) :slight_smile:

Vince