That’s a lot of work but the results are awesome!!! I wonder if Marvel or DC are doing books like this yet, I’ve seen some art that’s made me wonder before. Now seeing your process it seems likely…
Rambouillet ftw!
I am glad to finally see all of this in action. It was well worth the efforts put into it.
Great work! I am looking forward to see more.
Congrats on top-row! Great use of ZBrush and the results are fantastic.
I`m looking forward to seeing more.
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…revival!
WOW that is some out standing work!
VERY VERY Nice! I love this kind of comic book!
Really gorgeous and lots of atmosphere.
Looking forward to more.
Thinking back to the beginning of my digital career when I was first trying to wrap my head around anatomy, character design, and how to sculpt different body types, one of the things I wish I would have had access to were digital files to use as direct reference.
Over the years I’ve had several requests to create such tools, but have never had the time to do so outside of an ongoing project. One of the things I enjoy most about creating characters for Adaboy is that it allows me the freedom to make the type of training tools I would have wanted, while still contributing to my own global creative goals. Right now they’re hidden under the store section on theadaboy.com. I’ll figure out a better way to showcase them, as well as make other free samples available when I revamp the site.
Many more body types and other training tools to come after these…
great work !!!
Excellent as always!
Fantastic sculpts! The realism in the hands and feet is mind-blowing.
Splendid
Very nice work !!! You should retopo your models, it would give a better meaning in displaying the low polys keep it up !
Your work has for many years been a big inspiration in my own learning experience Zack and I remember watching the sculpt dvd for Rambouillet a few years back. Its great to finally see all that hard work and it looks great I will definitely be getting this!!
Cheers
Dan
Great to see you back in action ZP. Nothing to say that has not been said before.
@Kwamey, Zack was teaching re-topo with maya live way before it was industry standard and way before Zb had re-topo tools or topogun. His low-res is a sculpt low-res and not an animation lowres.
Wild !!
wow that is awesome! Great ZB work.
very nice anatomy, good work man
Brilliant.