Heah, I hate to bring up an old subject, but I downloaded this and installed it into the ZScripts Directory, but when I try to run it, it says: Unrecognized Command–> [PixolPack,
Just wondering if I did something wrong here…
Dave
Heah, I hate to bring up an old subject, but I downloaded this and installed it into the ZScripts Directory, but when I try to run it, it says: Unrecognized Command–> [PixolPack,
Just wondering if I did something wrong here…
Dave
Hi Dave
Are you running version 1.23b of Zbrush?
I’m Pretty sure I am…
To find out, look at the Titlebar in ZBrush, upper left. It should say ZBrush 1.23b. And also, it should be PixolPick, does the script say “Pick” or “Pack”?
I downloaded the zbrush 1.55 demo and can’t find any “texturemaster.txt”, ther’s only a file “texturemaster.zsc”, but it’s not the zscript, can u help me? [email protected]
TextureMaster (revision F) is now only available in the .ZSC format. This format runs better than the .txt format did, since ZBrush does not need to convert it from text in order to run it.
Revision F is not available in text-format but if needed, I can post the text format of the older version (revision E).
TextureMaster (revision G) is now available at the top of this thread.
About revision G…
Added texture-size compatibility check when using AUVTiles mapping. TextureMaster will now display an informative note when Texture-size/UV mapping incompatibility is detected.
Have fun TextureMastering
SWEET!
Hey Pix?! How about making us a new DefaultZScript.zsc tthat will load TM RevG instead of the old one?
Oh please??
Mahlikus The Black: You can redirect the TextureMaster icon of the DefaultZScript to load the new TextureMasterRevG by simply alt-click (option-click) on the icon and selecting the new file. If done correctly, future clicks on the TM icon will load the new script
Note: In order to verify that you are using the correct revision, look at the bottom of the TextureMaster control-panel for the revision specifier.
-Pixolator
Cool deal!!! thanks a ton!
edit Just changed it…worked wonderfully.
Wicked cool man, thanks!
Hi
TextureMaster sets the object smooth value to ‘1’ of it is ‘0’ from start. In order to keep the ‘0’ value of smooth, one has to set the value to 0.0001.
That’s a good workaround, but the best thing
would be if the value ‘0’ was not touched by TextureMaster.
Se also this thread Texturing OBJ imported objects
Thank’s for a great script
Pixolator thanks very much. I was working in the default setup with previous version of TextureMaster and now i uploade the G version. I made what you suggest and work OK.
Thanks.
Guys maybe i am idiot but! i cant find the texturemaster anywhere! Where can i find it or if i must dl it where ? On pixologic site i cant find help me plz plz plz
If you have ZB 1.5 it comes with it. If you have ZB 2, it was replaced by projection master which is a more powerful version.
New here,… how does this compare to something like Bodypaint,… for painting textures?
It blows it away hahah well having said that…all programs have their best better and good points. but I can’t imagine life without it…Projection Master I mean. I can do anything I want to a 3d model from coloring to texturing to displacing all with imagination, alphas, no alphas, and a few brushes no one else has yet…I am sure the copy cats will soon follow tho.
Ok thanx but the texturemaster is more easy to use or no?
how can i rotate the head in the projection master ?
I wouldn’t say it ‘blows it away’, they are aimed at slightly different things. Its like comparing painter (bodypaint) and photoshop (zbrush); Photoshop can do some natural media tools, but painter is better at that. But photoshop does many other things, and in general is a more useful tool.
Bodypaint is designed almost purely for 3d painting of objects, and has lots of features to make that easier. A good preview renderer, brushes that paint multiple attributes at once (so can paint colour, specular and bump in one hit), and several UV tools.
Zbrush limits you to painting one map at time, and has a more limited preview renderer than bodypaint (although it is still very good). But zbrush also gives you its amazing modeller, a good displacement map generator, and all the 2.5d paint tools. And its about the same price of bodypaint isn’t it?
Best to try both demo’s and see what stuff you need more.
As for the question about rotating the head while painting, you have to ‘pick up’ the model, rotate, and drop it to the canvas again. If you want to apply colour while the model is still live, go into your draw options and uncheck zadd, zsubb, and select rgb. You’re limited to a basic airbrush this way, but its good to quickly throw down some colour before going into the more fancy projection master mode.