I finally sat down to see what you were talking about Mahlikus. I can see why you called it a discovery now!.
I started with a “fantasy” skin too get familiar with the method, so I modelled an orcish head and got started.

Im not sure if I got the “SSS”, Im still not 100% sure what that is so I just set out to make a nice texture =P.
Its a little too smooth and perhaps a little slimy…but hey he’s a monster so he can slime as much as he want. When I get some time, I’ll see if I can make a human skin too.
Its a shame we can’t do our own materials!, I’d like to have a material like the DoubleShade but instead be it a TrippleShade!.
Another thing that would be nice…if we could in some way be able to use multiple textures in the shaders, so instead of just using the colorize diffuse and colorize specular, you have a second texture that blends with the original and you control how it blends with a curve, just like the colorize diffuse works.
That way you could have a perhaps slightly more red version of the texture to have it shine through the skin, mostly in the shaded areas (or thats where I would want them, to kick some life into the shadows). Perhaps it would be easier to blend powerful colors this way, since I couldn’t get exactly the colors in shades and highlights I wanted with the colorize diffuse/specular…they seems to become very diluted for some reason…I wanted deep red but got pale magenta. Nonetheless im very happy with how the material turned out.













