Fantastic work but very odd, which is good…
Simply inspiring! Great work!
Greg
Stinky Cheese Man is great!
This model should be 3D printed so it can eventually become a real sculpture. I would like to see this as a 10 foot high bronze sculpture somewhere in Los Angeles.
Best story I’ve heard in a long time. Most excellent model too, of course. I’d love to see an adaptation of the story animated out.
Regards,
Bill C.
A Real Toprow!!!
Really nice work… I like the story behind this…
The Smile - the smile - look behind - this smile
Great Done !!!
You have a great sense of form that shows on all of your models. Very nice to see the anatomical detail. Are you using multiple displacement maps? If so what is your workflow.
Once again outstanding work!!!
Hey! Why don’t try some holes in the cheese head?
I love your style…i love your work in SKY CAPTAIN. I’ve watched your gnomon dvd 100 times, no way! You’re the one…i can’t model like you!
E VEDIAMO QUANTO è BUONO IL TUO ITALIANO!
CHEErS from Italy
Sergio
Fantastic ! I love it
Great model sculpting from a great idea.
What kind of cheese was he made of?
Does he fear the Fondue?
Hey everybody-
Here’s an idea for the next Z-Brush challenge- folklore and urban legends.
Let’s see your versions of Hookman or the Jersey Devil…
Alph
What a wierd and wonderful concept, and perfection in modeling. The world is full of strange stories. 50.
Pilou
personally I found the cheese story a bit disturbing, maybe it’s my delicate senses. as for the modeling however, as per usual from zack it’s top notch and although it wasn’t the long lost french nemesis of stay puff marshmallow man that I was hoping for when I read “stinky cheese man”, it’s a really cool character still!
How awesome would it be if those crazy bastards actually ate an alien
LOL!!
Can’t wait to see your superb character textured and brought to life in all his glorious stinky-ness.
GRRRRRRRRRRRRRRREAT!!!
Now you’re my ideal master-modeller more than before!!!
Together the KISSB orc this is the most beatiful work that I’ve ever see.
MAX RESPECT MASTER!!!
looks like those villagers ate more than his legs off. wonder who got to eat the cheese crotch. talking about double stinky.
cool model dude, he’s got the cheesy grin just like you.
Thanks to all who posted replies. You’re a bunch of good eggs. It also seems like there are a lot more people on this forum now. Many of you have some skills too, you know who you are. So I do appreciate all of your insights.
I’m on a four month hiatus from my current project, so before I start pimping myself out looking for freelance work, I’d like to spend some time here to really see what the ZBrush community is up to.
Here are a few screen grabs of the low rez mesh and working scene file in Maya. I’ll use a low rez proxy to line up different parts and camera angles.
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I think this is the original mesh divided once. The upper body and legs were first created in Maya then ZBrushed as separate objects.
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So, this was a character design sculpt done “in pose”. I’m still waiting for a posing feature in the next ZBrush update. That one is a must, and it could really change the way things are done. This mesh was not drawn out relative to any musculature or facial features. This was a test to see how fast I could sculpt a character in pose from a block mesh, and how it might compete on a design evaluation level with a practical sculpt.
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To expedite the process of fleshing out the design, I’ll import the high rez mesh from ZBrush directly into Maya, throughout the sculpting process, and render without using any displacement maps. I use this approach as a quick way to get a better sense of the form, and see how it looks as a lit surface.
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These meshes are heavy but during the development stage it works well for me. The torso of the Stinky Cheese Man is 550,000 polys.
you sir have a fantastic grasp of anatomy
and cheese
Hey Zack ,how long did that take you to complete from it’s initial conception to the final form?
Graet work as always.
Manny