@ artbot & killfrog58: Thanks guys!
Zber2: Thanks for the comment! As for the Bat creature he was an warmup to test out spotlight and some polypainting in zb 4. I would like to revisit him again soon though and work out the body. Thanks!
@ artbot & killfrog58: Thanks guys!
Zber2: Thanks for the comment! As for the Bat creature he was an warmup to test out spotlight and some polypainting in zb 4. I would like to revisit him again soon though and work out the body. Thanks!
All of them looks great! i specially look forward to how Femme Fatale would turn out.
Bravo! That really good work!
great work! what a talent!!
Thanks for the comments! I really appreciate it
@ ArtBot Thanks! I’m not sure how far i will take the bat creature, he was more of a exercise in using poly paint and spotlight to try a few things out. If i come up with a fun body design for him I will definately finish him up!
Here is another piece i recently did and below is a breakdown on the process. I wanted to use Zbrush for 80% of the hardsurface modeling, and just cleanup in 3ds max. Pretty much all of the texturing was done using spotlight and poly paint that i baked down.
Low poly rendered in Marmoset Engine w/ compost in PS:
[attach=250893]SS2.jpg[/attach]
Zbrush process:
[attach=250901]AT_1.jpg[/attach]
[attach=250895]AT_2.jpg[/attach]
[attach=250899]AT_3.jpg[/attach]
[attach=250900]AT_4.jpg[/attach]
Wow, this looks awesome! I love the crazy detail you have on the star trek girl!
Steampunk dude looks awesome too, its amazing how the beard changes the way it looks.
Great eye for details and welcome to Zbrush, cant wait to see more!
Nice work, Jon! Inspiring.
Warrior look so friendly when he dosen’t have mask, and bad ass with mask. Lots of great characters with character ;). Cloth detail on last girl is some tillable displacement?
Some fantastic work here. I especially like the stylized warrior.
5 Stars from me :D
Beautiful collection of worx!
great characters and variety here, nice hard surface work on the woman
Great work! I feel you’ve developed so much in only a couple of years it’s very inspiring!
You have a good distinct style going on with your proportions and polypainting process.
My favorite is the Female Fighter, I hope to see the final version of her with those gloves back in the design.
I think the only thing hurting you right now is all the T-poses. Getting closer with the star-trek woman but these figures deserve to be dynamically posed and lit!
Keep it up, looking forward to seeing more.
nice work…
cool stuff
spectacular art! I really like the warrior with a club!
Sweet!
Thank you all for the comments and feedback! I really appreciate it!
@ JoseConseco: Thanks dude. I actually am doing all detail work on the model itself. After I mask the area I want the detail on i select the standard brush, import the desired alpha i want then adjust the alpha tiling on the brush modifier. Then its just dragging the alpha over the area to get get the desired effect. Here is an earlier WIP of the girl I’m working on using this technique:
[attach=251088]WIPUpdate2.jpg[/attach]
@ Roughshod: Thanks man! Your totally with the lack of posing my models. I am realizing the importance and have started to do now with my more recent stuff. Thanks for the crit!
your attention to detail is jaw dropping
She looks amazing, love the detailing. What sub level/how many millions of polys are you at to get that kind of thread detail on the clothing?
awesome , love that warrior , very refreshing . a++