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In creating this pack used references of “real” aliens, “Documentary” video and photos (for the first 5, the remaining 5 improvisation)
Alien from great mystification of 20 century movie “Alien Autopsy”
Alien from “Wikileaks Video of Roswell Grey Alien”
and etc.
Completely rigged and skinned characters with very optimized polygon count.
10 characters with 2 lods
- LOD0: 6k tris
- LOD1: 3k tris
- LOD2: 1k tris
- 4k PBR texture set: Albedo, Normal, Metallic/Smoothness, Occlusion map.
-Maya file With full body and face controll rig
-Unity Demo scene
You can purchase aliens both together and separately in all popular 3D stores
https://www.cgtrader.com/supergamecharacters
https://3dexport.com/supergamecharacters
https://www.turbosquid.com/Search/Artists/supergamecharacters
unity
Rig
hello guys, i would like to share my recent work that i did for my personal portfolio.
Hope you guys like it!
Concept by: Karl Kopinski
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https://youtu.be/cSxw_W2JUbQ
https://www.youtube.com/watch?v=1oQxHdjcZkQ
Hello friends
I completed my complex fanart project for the release of the movie Thor: Ragnarok
The main goal was to recreate the character from the movie with precision.
Now movies use digital doubles.
I tried to recreate the character as accurate as possible but with limitations of the gaming industry.
The low-poly model contains 57k triangles.
Also I made a little animation for him, even with a simulation of the fabric that is looped. Which was a new experience for me.
I hope you like it, tell me what you think)
[youtubehd]PruC7FeXXG4[/youtubehd]
