ZBrushCentral

Starwars Kaminoan (wip)

there should be some sort of star wars zbrush creature challenge. man, now that would be fun!!

Very pretty. I think you’re really capturing the elegance of the creatures. :slight_smile: :+1:

I reduced the width of the skull, and added cloth fabic on the neck, and more details on the skin. Its a bit accentuated on this render with a cavity shader and a shiny material, but finally I might make it more flat. The neck sharpness is not fixed yet. I also have to make it bigger, its to thin compared to the volumm of the head…

![rendu05s.jpg|552x800](upload://9uSJA7B3OMl720gwfF7hehsfyR7.jpeg)

seb, sorry if you’ve answered this a million times, but do you start out in zbrush or do you import a low poly model from another program? thanks!

it’s looking awesome by the way!

Great job man !
I fell in love with those creatures, too. I remember when seeing them the first time in the cinema. Really great…
Best Regards,
Thomaskl

The base mash was done in maya, but it could have been done as fast in zbrush, because is a simple box with edgeloop on the neck…

![base.JPG|640x480](upload://jS61SwuX35MHi1E0s3UeerZ823A.jpeg)

COOL! Thanks for the quick answer

This is turning out to be quite outstanding, I have to admit that my system that I use could never give me this kind of detail. Like I see all the time you guys must have some pc set up to produce this kind of stuff. Carnt wait to see the finnished piece. :slight_smile:

Very cool, how did you get the eyeballs perfectly spherical?

Hey Sebcesoir.
It was nice meeting you a few weeks back.
I wish you good luck in your future endeavors.
I hope you California dream comes true.:+1:
As for this work, it’s very nice as usual.:smiley:
Keep up the great work.
I look forward to seeing it completed.:sunglasses:
Cheers
Cesar Dacol Jr.
Aka, The Voodoo Monkey

Its turning a pretty good way Voddo, nice to see you too by the way.

We have not finish to hear from each others considering the saml size of the CG univers, and thx for the comments!

even without the texture i am already getting that feeling of this character

also the details are looking pretty neat

what kind of polycount do you have at your current sub-d level ?

Here’s an advanced render. The neck has been tweaked, added few skin details.
The texures is very advanced, so are the materials ad the light setup.
Zbrush rendering, compositing on background in photoshop.

Fx81, The base mesh is 244 quads (I remove one quad band on the unused part of the neck base), and at level 7, its nearly 1M.

The spherical eye (not really spherical after all my touchup), were done by projecting a sphere on the model.

![rendu06.jpg|664x900](upload://aYlcFqjYafavlbHr833CWvow4rh.jpeg)

Hi, how did you render the eyes like this in Zb :cry: ?
That’s going to be great :wink:

Beautiful work, Id be curious to know how you did the eyes as well. I assume outside of ZB.

Nice work. Always look forward to seeing your work.

Its such a simple shape but so nicely done!

Just increase enviroment reflection in the materials pallette, you can also add you own images to the reflection quite easily…

But I’m not sure this is a ZBrush render to be honest, if it is then you da man Seb…

Nice render!!! :+1:

Great render. Those eyes are fantastic. :slight_smile:

Seb, you r NUTS! :+1: :+1: :+1: