Hey guys
thanks for the posts! I really appreciate it.
Am now at work, but when I get home I’ll finnish the almost done breast plate and upload for comments.
VeryGrimm - and to all VRAY users - A couple of things I found out for proper usage of zBrush displacement maps in VRAY:
- Whatever the displacement amount, put a negative half of it in the Shift and do no place -0.5 in the map RGB offset as required in MR (e.i. disp=x, shift= -2/x).
- To avoid steppings in the displace, all you need to do is reduce the default blur amount of the disp map from 1, to 0.01.
Hope you find this helpful.
Brojay - I sure hope it looks cool when I’m done 
Materials are not final yet and I’m doing well calculated usage of instanced materials in the scene so changing the metal once I have a BG won’t be a problem.
Dogbite - hey man. Thanks. I’m familiar with the disp max offers, but I’m rendering in VRAY, which offers a different host of displacement features and options.
Some of your suggestions were considered in the planning I did before working and were discarded for various reasons.
mykyl - I have a negative disposition towards modo… I really have no reason to base this opinion on, I must admit.
Thanks again everyone. More to come in some hours.