ZBrushCentral

SP's Sketchbook

wow, as detail on clothing

I have finished sculpting the highpoly for the ArtStation Challenge: Ancient Civilizations Lost & Found : Game Character Art (real-time)
Hope y’all like it. Please feel free to share c&c.

WIP Thread: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/15326

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Attachments

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Front.jpg

Zbrush.JPG

So, when I first posted this in FB, a lot of people seemed to be interested in knowing how I created the weaving pattern on the hat and the details on the ropes.

Its a simple tip which most of you people are aware of. This is meant for those who asked!

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So it’s mapped texture, not sculptural. That’s so effective. Thanks for that. Question: if you 3D print those pieces, will the resin print reflect the mapped texture or print like it looks without the mapped texture?

great,

congrats…well deserve…

great sculpt

Awesome Work dude…congrts :slight_smile:

awesome work!!! the amount of detail is astonishing! just wow!

That’s superb work…congrats for the Hat-trick!

Congratulations for the TOPROW! well deserved…

awesome sculpt :slight_smile:

awesome work !

amazing work … tr well deserved

great piece. Thank you for sharing all of the breakdowns.

looks great :slight_smile:

Amazing Sculpt and details! Congrat for well deserved top row!

Loved it!

really love the taste of detailing work here. well deserved top row!

Really nice… loved it bro