ZBrushCentral

Splinter Cell: Conviction (Update May 10_page 5)

Here’s a batch of more recent work, from mid 2008 to late 2009. I didn’t even render the pictures this time around, so those are successively screenshots from Zbrush for the digital sculpting, or screenshots of the low res models in Max’s viewport, with DX9 display (sorry for the aliasing).

Grim’s body:
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[]Anna_Jacket_l.jpg

Kobin’s body:
[]Kobin_Jacket.jpg

[]Kobin_Blazer.jpg

Black Arrow officer’s body:
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Third Echelon dude’s jacket:
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Some Malta thug lower body:
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And also, I made a couple of sculptures for the environments.

A sculpture for Malta’s museum:
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Original version of the colossal Perseus in Kobin’s museum (it was modified later on by the level artists):
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And finally Abe for the Lincoln Memorial in DC:
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[ ][]

Hope you enjoy it. Cheers!

Very nice update Fred!!! Thank you for sharing

I’ll post my wires and lighting setup very soon, Been crazy busy with work this week.

Thank you for all the good comment!!! :+1:

Chris.

Yes thanks for sharing. :smiley:
Grim looks perfect.

absolutely beautiful work! Are the textures photo referenced?

wow…huge work…Fantastic… :smiley: :+1:

splinter cell!! chaos theory one of my favorite game!!
cant wait to play conviction! thanks ubisoft! fantastic works!!

Very cool, thank you for sharing. I really enjoy the detailing of the characters. All the straps, cloth wrinkles and face details came along nicely. Good job on these pieces. :wink:

Simply awesome dude ! Really enjoy the clothes, so well-worked

Thanks for sharing, very inspiring !

> betaone + sculptor.zb + filoppo + Ichiban + Sycron: Thanks a lot people! :slight_smile:

> james01: Perfection is out of reach, but I’m trying my best to get a bit closer everyday, like anybody here. :wink: Thank you for your interest, and I’ll try to convince TigerZ to post more Conviction work.

> Clintus Maximus: Thank you! On the pictures I posted here, I used photographs only on the cowboy jeans+boots+belt texture. Jeans are really hard to realistically texture from scratch, because you have so many layers of detail on them. I mean, in a production situation, when you cannot spend to much time on each piece. So I used a photograph as a base for the jean, as well as the boots and buckle (I used CrazyBump to extract a detail normal map).
But every other piece here was textured from scratch without photographs.
I use a lot of photo-references for my sculpting though.

I will try to post some more pictures tonight. Thank you all!

  • Fred

Hi, here’s another small update with some pieces done for the PEC system (customisable multi-player characters), and the Coop mode. These are still screenshots from the high res pieces in ZBrush, and low res models in Max viewport with DX9 shaders.

   PEC Casual (gloves and armband made by Kaven Perreault)
    [<!--[attach=193211]Pec_Casual_Torso.jpg[/attach]-->]![Pec_Casual_Torso.jpg|1200x485](upload://qBsZXzu720nDzet3xMagOwktHvV.jpeg)
   
   [<!--[attach=193212]pec_casual_01.jpg[/attach]-->]![pec_casual_01.jpg|1200x599](upload://c90YPzfvNfAstDPDEob3DVxNbkC.jpeg)
   
    [<!--[attach=193213]pec_casual_02.jpg[/attach]-->]![pec_casual_02.jpg|1200x599](upload://dnCjmLjfSD0zpUZhyCx1Q2RP8oP.jpeg)
   
   [<!--[attach=193214]pec_casual_03.jpg[/attach]-->]![pec_casual_03.jpg|1200x599](upload://tZbcUeqz7w3nFG1iCf4VCgk107q.jpeg)
   
   Kestrel lower body
    [<!--[attach=193215]Coop_Russian_Pants.jpg[/attach]-->]
   
   And the full character was a collaborative work:
   Head by Chris Cao - Upper body by Mager Kamel-Aquino - Lower body by Fred Jovet - Boots by Kaven Perreault
    [<!--[attach=193216]Kestrel_Full.jpg[/attach]-->]![Kestrel_Full.jpg|1134x1146](upload://p6J5ZqswMLNZRYAnL2Xj2Bk4C4Q.jpeg)
  
  Cheers!
  
  - Fred![Pec_Casual_Torso.jpg|1100x485](upload://qBsZXzu720nDzet3xMagOwktHvV.jpeg)![pec_casual_01.jpg|1100x599](upload://c90YPzfvNfAstDPDEob3DVxNbkC.jpeg)![pec_casual_02.jpg|1100x599](upload://dnCjmLjfSD0zpUZhyCx1Q2RP8oP.jpeg)![pec_casual_03.jpg|1100x599](upload://tZbcUeqz7w3nFG1iCf4VCgk107q.jpeg)![Coop_Russian_Pants.jpg|1060x656](upload://6oZSQaCpDbxVCjQ3GGHX4evNJCz.jpeg)![Kestrel_Full.jpg|1100x1146](upload://p6J5ZqswMLNZRYAnL2Xj2Bk4C4Q.jpeg)

Excellent.
I got this game a few days ago and all the character models look great.
I really like how the low poly models have been constructed.
The topology of the low poly flows with the material folds of the hi res sculpt , so the actual form of the model that we see in game is not completely dependant on the normal map. This is why I like to see the wire frames.:smiley:

I havent looked at the coop levels yet because the match maker for pc is not working, but hopefully I 'll get to see kestrel and archer when the next patch arrives.:lol:

Thanks for posting these Frédéric, they’re awesome -> going straight into the ref folder! :sunglasses: :+1: .

is ther a sam fisher mode?

Stunning work!One of the main aspects that get my eyes on this game,beside the gameplay that we all know,is awesome, was the visuals…Your characters are very well sculpted and i just freak out with the level of details on the textures.Congrats!!:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

awesome, very nice work. Reference!

very nice work!!

Awesome stuff you got here Fred.

man your sculpting just ROCKS!!!
but… how did you got such detail on the fabrics??
was it sculpted? was it only texturing effect??
if it was sculpted?? was it with an alpha??
how was it done??
:+1: :+1: :+1: :+1:

thanks for the great models man
I think the coolest I have ever seen
thanks man :slight_smile:

show the new stuff man
your work at the coolest reference to me