ZBrushCentral

Some recent production stuff

Thanks guys, glad you like them! " :slight_smile:

Ago

Diablo : for this type of characters , high in details, usually no less than 30 days.

Nagulov : Each character modeler at Blur is normally in charge of both modeling , texturing and shading.

Fynn : We had rounds of different reviews on the character`s face when we approached the final stages of look and development.

Heres a couple more recent (and not so recent) projects ive been involved to , Sunset Overdrive cinematic and Kracken INC commercial.

sunset1.jpgsunset2.jpg
kracken2.jpg
kracken1.jpg

Attachments

sunset1.jpg

sunset2.jpg

kracken2.jpg

kracken1.jpg

u r so damn Awesome… love those details

thanks a lot man.I was afraid you say: around two weeks and then I say:WHHHHHAT??.:lol: anyway I saw this guy in the Sunset overdrive trailer on E3. seems like a really awesome game.thanks for sharing.;);):wink:

Superb work! :+1:

More stuff I`ve done recently for a 3D Total anatomical pack currently in crow funding.
I had the chance to design and sculpt a biosuit on top of Dan Crossland pre existing male anatomy. Everything has been accomplished in Zbrush.
The current project is also live on Kickstarter, have a look if you are interested : https://www.kickstarter.com/projects/1794375019/3dtotal-anatomical-collection-5-new-male-reference

Biosuit_fullbody.jpgBiosuit_fullbody_closeup.jpgBiosuit_fullbody_top.jpg

Also , not sure it plays, but here`s a link to a flv animation of the whole thing :

http://www.eklettica.com/pictures/3dtotal/biosuit_full.flv

Attachments

Biosuit_fullbody.jpg

Biosuit_fullbody_closeup.jpg

Biosuit_fullbody_top.jpg

great detail,

:slight_smile: Great!

Magnifico.:wink:

Di modellatori 3D e scultori digitali, bravi nel tuo lavoro, cè ne sono molti, per fare qualche nome tipo il Grassetti, Mathieu Aerni, il Zambelli ecc …
ma chissà perchè i tuoi lavori hanno SEMPRE un gradino in più rispetto agli altri!
Non mi capacito, ma i tuoi lavori hanno quella magia in più, quel tocco di classe in più che il lavoro degli altri, (con tutto il rispetto alla loro tecnica artistica)
purtroppo non hanno, … Baldasseroni = Italian D.O.C. = Art flows in the veins!

Grazie Pyramus Odet , troppo gentile :slight_smile:

Here`s something i started a while ago and finished early in the form of an illustration … Zbrush for the most part, then qremeshing, texturing in mari and rendering in Octane :

hokutonoken.jpghokuto_template.jpg

Attachments

hokuto_template.jpg

Another masterpiece Ale!

Another great job! Congratulations

Fábio Di Castro
fcas.artstation.com
[email protected]
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One fine work!

These works are not too new, have been completed a few years ago at Blur , but they`re still worth showing i think

Deadpool trailer model :
Done at Blur Studio in 2011 for test footage pitch to Fox. Costume design by Joshua James shaw. Modeling and texturing by me .

Missfortune instead was done as part of a character Look & Dev . Concept by Jason Chan.

Cheers!

Ale

deadpool_render.jpgdeadpool_head.jpgdeadpool_zbrush.jpgdeadpool_cu.jpgmissfortune_render.jpgmissfortune_zbrush.jpg

Attachments

deadpool_render.jpg

deadpool_head.jpg

deadpool_zbrush.jpg

deadpool_cu.jpg

missfortune_render.jpg

missfortune_zbrush.jpg

Sick as usual Ale!

Thanks Buddy…and thanks for helping me figure out how to post on Zbrushcentral .

Cool work:+1:

Ale sei un grande!!! The best!! I hope to reach your level someday!!

Edo

Beautiful sculpting, texturing and rendering!!! TR for sure :sunglasses:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Wow! Amazing sculpts. (especially the biosuit and the deadpool trailer model)
Congratulation for the Top Row !