Very nice - as usually 
Thanks guys, glad you like them! " 
Ago
Diablo : for this type of characters , high in details, usually no less than 30 days.
Nagulov : Each character modeler at Blur is normally in charge of both modeling , texturing and shading.
Fynn : We had rounds of different reviews on the character`s face when we approached the final stages of look and development.
Heres a couple more recent (and not so recent) projects ive been involved to , Sunset Overdrive cinematic and Kracken INC commercial.




Attachments




u r so damn Awesome… love those details
thanks a lot man.I was afraid you say: around two weeks and then I say:WHHHHHAT??.:lol: anyway I saw this guy in the Sunset overdrive trailer on E3. seems like a really awesome game.thanks for sharing.;);)
Superb work! 
More stuff I`ve done recently for a 3D Total anatomical pack currently in crow funding.
I had the chance to design and sculpt a biosuit on top of Dan Crossland pre existing male anatomy. Everything has been accomplished in Zbrush.
The current project is also live on Kickstarter, have a look if you are interested : https://www.kickstarter.com/projects/1794375019/3dtotal-anatomical-collection-5-new-male-reference



Also , not sure it plays, but here`s a link to a flv animation of the whole thing :
http://www.eklettica.com/pictures/3dtotal/biosuit_full.flv
Attachments



great detail,
Great!
Magnifico.
Di modellatori 3D e scultori digitali, bravi nel tuo lavoro, cè ne sono molti, per fare qualche nome tipo il Grassetti, Mathieu Aerni, il Zambelli ecc …
ma chissà perchè i tuoi lavori hanno SEMPRE un gradino in più rispetto agli altri!
Non mi capacito, ma i tuoi lavori hanno quella magia in più, quel tocco di classe in più che il lavoro degli altri, (con tutto il rispetto alla loro tecnica artistica)
purtroppo non hanno, … Baldasseroni = Italian D.O.C. = Art flows in the veins!
Grazie Pyramus Odet , troppo gentile 
Here`s something i started a while ago and finished early in the form of an illustration … Zbrush for the most part, then qremeshing, texturing in mari and rendering in Octane :


Attachments

Another masterpiece Ale!
One fine work!
These works are not too new, have been completed a few years ago at Blur , but they`re still worth showing i think
Deadpool trailer model :
Done at Blur Studio in 2011 for test footage pitch to Fox. Costume design by Joshua James shaw. Modeling and texturing by me .
Missfortune instead was done as part of a character Look & Dev . Concept by Jason Chan.
Cheers!
Ale






Attachments






Sick as usual Ale!
Thanks Buddy…and thanks for helping me figure out how to post on Zbrushcentral .
Cool work
Ale sei un grande!!! The best!! I hope to reach your level someday!!
Edo
Beautiful sculpting, texturing and rendering!!! TR for sure
small_orange_diamond
small_orange_diamond
small_orange_diamond
small_orange_diamond
small_orange_diamond